Ok hear me out: an LA Noire/Blade Runner game except you’re an exorcist identifying demons by finding signs & tells in dialogue, and then you have to expel them from their hosts in unique ways across different cases.
Someone make that. I will buy it day one.
Whether consciously or not, EA just did that with Battlefront. Everyone rejected the original system, they went “Cool, it’s now an arbitrary 75% better,” and I’m already seeing people say the core issue is “fixed.”
There’s a story about Team America where the first cut submitted for a rating had a 10-minute graphic puppet sex scene, reason being they knew it would get an X rating but if they then cut it to a reasonable length and resubmitted it would probably get an R.
Of course I would only find out right after finishing Opus Magnum that you can rotate several parts together by pressing A or D while dragging them.
I always feel like it’s a good idea, as an indie, to swim towards X when AAA declares X dead or stupid business-wise.
- if they’re mostly right, that’s ok, I need far fewer customers.
- if they’re mostly wrong, that’s very ok, I’ll do well til they realise.
As a side note — as great as your game is, as proud as you can be of your work, do NOT trap me in a VR headset with a long, unskippable (unless you quit) credit sequence.
“Yay, a cockpit view.” It’s barebones and buggy and the mirrors don’t work — in a truck simulator. Keeping an eye on the refund clock.
It’s incredible how Ubisoft can expend so much talent building a world for a game so unbelievably average in just about every other regard