I know I could read up about the game again (I already did when it was first announced) but I just shouldn’t need to — not to that extent.
We started on bad terms because my controller wasn’t operational and I found the game basically unplayable with keyboard and mouse. However, the gamepad control scheme is actually well designed and, once I got it working, the game suddenly became enjoyable.
Like all point-and-click adventure games, there are some puzzles I would never have had the patience to figure out without a walkthrough. And, as you can expect from a game that mixes point-and-click puzzles with shooting action, the combat is annoying and I’d love to be able to skip it. But the atmosphere, writing, and voice acting are all really pleasant and make up for the shortcomings.
Though probably not to the point that I’d buy the upcoming sequel — unless it finds the courage to do away with combat altogether.
Thought it was a joke when I saw the title in a tweet, but it’s a real thing, and well written. Rather unnerving, until I went full-on hostile to regain some control over the situation — more like Teenage Simulator 2014, amirite.
I know I’m missing out on stuff but I just cannot get over clunky controls. Gaming has existed for 40 years; there’s just no excuse anymore.
How to make awesome news feel awfully gross.
I loved Telltale’s The Walking Dead. I really enjoyed the first decade of Fables. And that’s why I bought the whole season of The Wolf Among Us as soon as the first episode came out — I won’t do that mistake again. The first episode received some leniency because one assumed the story was going somewhere, but the season only got less and less interesting as it progressed. It sucked as a detective game. It sucked as an adventure game. It pretty much sucked as an interactive experience. And it wasn’t a very good or interesting Fables story either. The best thing about it is, it’s over.
But, hey, you should read Fables, it’s pretty fun. And if the game contributed to popularize the comic, good.