Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

22 September

VR + physics model + force-feedback implementation make this the best Nordschleife I’ve ever played — but I can’t seem to disable fuel consumption and most cars can hardly do two laps before I have to restart the session (because there are no pits on this version of the track).

It’s a shame that Project Cars 2 is mostly obsessed with track-only racing cars, which I’m not interested in, because I just had the best time driving a Caterham around Nordschleife in VR. Then I changed cars, switched to winter, and died a bunch of times in very realistic ways.

Welp, second big moral choice and a second district I’ve accidentally wiped out. I’m such a great savior for London. Kudos to the writers for not making happy endings easy. (I’d be pretty pissed off about the wasted XP if I weren’t playing in story mode.)

21 September

Vampyr does this 💯 trick where there’s a shiny shader to indicate interactive objects and also everything shines randomly when you move the camera because London is wet.

Playing Vampyr in story mode (combat seems okay but the encounters are way too repetitive, so no regrets there) and it was rather enjoyable until I ruined an entire district because a dialogue choice was unclear 😒

17 September

@ff00aa:

I still can’t believe that Apple didn’t announce an official controller case for each iPhone at the same time as Apple Arcade. [twitter.com]

13 September

A Short Hike (PC) — 8/10

12 September

Why did I wait so long to buy Projects Cars 2? Between VR and force feedback, I’ve never felt so in control of my car.

(I’ve also never felt like Nordschleife was so bumpy 🤢)

@Pentadact:

This is ridiculous.

From this Outer Wilds interview by @rotational [rockpapershotgun.com]

I’m not sure why it needed to be pixelated but A Short Hike is extremely adorbs.

Big fan of the asymmetry sliders in Dauntless’ character creator. (And that’s it. That tutorial fight was horribly tedious.)

10 September

@KyleOrl:

Apple Arcade is going to have exclusive Rayman, Pac-Man, Shantae, Steven Universe, and Chu Chu Rocket games, plus a new Square Enix RPG. And Apple didn’t even mention any of those when it annoucned the price/date in its biggest PR event of the season…

It’s baffling.

Meanwhile I’ve played a little of Mutant Year Zero and it’s a good surprise for a game I’d forgotten existed and got for free. I did not expect high production values and well-thought UX from the game with a duck-man and a pig-man on the thumbnail, and a rather generic title.

Petting the bird in Falcon Age VR is really well done but everything else is pretty rough. Teleport orientation is screwed up, my baton keeps holstering in middle of combat, and the universe feels as bare as can be expected of what started as a PSVR game 😕

9 September

Dishonored: Death of the Outisder (PC) — 7/10

That felt more minor and B-team than I expected. Only one area was really well realized, and that would have been fine if it had released as a DLC.

8 September

This is especially jarring in the very first client’s performance, where the guy is evidently in the depths of a depressive episode and he absolutely should not, and could not, be speaking like this.

I could deal better with the lack of interactivity in Eliza if I wasn’t so annoyed by the voice work. The dialogue is very nicely written in a naturalistic style, but they ALL overact each WORD like extras TRYING to make SURE their ONE line gets NOTICED.

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