Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

17 February

Three days ago I followed a tip to switch my Mac and iPhone to grayscale in order to improve productivity by removing the shiny colors distracting my silly monkey brain.

It totally works! Twitter and Reddit feel less exciting — so instead I spent the day driving trucks on my PC.

16 February

I bounced off of Spintires: MudRunner at release because too many annoyances hadn’t been fixed, but got back to it last night, finished two areas and all challenges and had to force myself to stop playing today — so I guess I’m not sorry I preordered it after all.

15 February

Wow, ordering Steam wishlists was already a pain in the ass, they had to go and make each entry five times as tall as it was.

I want a multiplayer version of Six Match to exist — two players or more on the same screen, having to choose between cooperating or messing with each other — but the game’s mechanics are a little too specific to be copied.

14 February

The funny thing is that, until the PS3 remaster came out, anytime someone said SotC’s controls were terrible I thought they were insane. The only thing I remembered was how clever it was to have a dedicated “grab” button.

I bought Shadow of the Colossus on PS3 and gave up before the first fight because I didn’t have the patience to deal with the controls. The PS4 graphics are nice enough that I pushed through two colossi but I’m not sure I’ll ever care to start the game again 😞

@michelmcbride:

This is a map from Marathon called 5-D Space. All of those overlapping corridors exist on the same plane, and there are no scripting tricks to toggle the intersections—the renderer just makes it work. This is the only thing that makes me want to write a 3D engine from scratch

@AntonHand:

Weird thought: Is there any way to know if any given online game has a crypto miner embedded in it?

12 February

@GameAnim:

Haha - they actually did it! They used mocap for the monsters in World.

11 February

Goddamn puns. I hate puns. Why do I put myself through this.

8 February

@gorosart:

#Quill released the animation feature update today! It’s hard to put in worlds how excited I am about this update. Quill created numerous memorable breakthrough moments for me as an artist since I started working in VR. Animation is the most exciting one to date.

7 February

@artbyrens:

“Exploring the limits of real time rendering”

My latest work, rendered in @UnrealEngine.

[youtu.be]

#3D #gamedev #game #gameartist #Unreal #UE4 #artbyrens

4 February

Y’a un gamin avec une Switch dans le train et moi je n’ai pas de Switch 😡

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