Oh, and I’m not a fan at all of every item and enemy displaying a level number because the game was developed during the Destiny era.
I also enjoy the new combat, and the visuals are prettier (less drab) than Unity’s. But traversal is still a huge pain.
One 9GB patch later, I’m in the mood for another game instead. (Thankfully that one only needs a 750MB update.) The future sucks sometimes.
It’s one thing to see videos, and another to play it: the visuals of Rise of the Tomb Raider are incredible.
Driveclub also has time-trial lobbies, which are a godsend. (But hardcore and regular players don’t appear to be segregated — for now?)
Forza Horizon was already my favorite driving game franchise, but the Mediterranean coast adds such a lovely nostalgic tint to it for me.
The Long Dark is beautiful but I’ll never understand why people want to play survival games. Is your own life too easy for you?
That was very nice, until they misused BB-8’s lighter #itsamiddlefinger
I think I like Star Citizen’s flight model much better than Elite’s but it’s hard to tell at 5fps. And the gamepad controls are… unpleasant.
Has any game had checkpoints initially very far apart (old-school), but getting closer and closer if you keep dying in the same spot?
Except… turns out, with weird alien races I don’t have an ingrained idea of how many bullets should be needed to take them down.
It’s a shame because The Division’s setting and premise seemed to counter everything I disliked about Destiny.
Same thing killed the Uncharted games for me — I can’t deal with bareheaded human enemies taking several headshots without a flinch.