Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

24 July

I’m checking out Thatgamecompany’s Sky on my iPhone (7 Plus) and playing on a 5.5” screen is just disheartening. I can’t possibly buy a Switch Lite.

21 July

@danshimmyo:

Haven’t posted a screencap in a while. The latest update is the timing of the saber switching off after being tossed. I think it improves the tossing mechanic and could lead to more interesting gameplay ideas.

#unity3d #gamedev #indiegame #indiedev #htcvive #virtualreality

19 July

[Detroit spoilers] Well I must say that is not quite what I was going for. And the game didn’t adjust much, if at all, afterwards so that the end of that sequence and the next felt just a little off, considering 😬

18 July

@annlemay:

I am so, so into this.

““Peace Island” will be […] a non-violent interactive story which will focus on discovery, atmosphere, and exploration, rather than combat.”

Play as any of 9 cats to find out why your humans disappeared. #PeaceIsland

[unilad.co.uk]

16 July

I’d forgotten Tetris Effect had a VR mode. Now I want a VR version of Lumines.

15 July

I basically spent the week playing Mudrunner instead of getting any work done so yeah everything’s going just great yup 💯

13 July

Lately the Pokemon Go gym accessible from my couch is never the right color and that’s sucking 80% of the fun out. What a crazy way to design a game.

12 July

On the other hand I didn’t expect Mudrunner would be much better with a steering wheel, but exploring a hilltop in an F150 with each bump coming through force feedback feels amazing.

Now that I’ve got enough space in my living-room I finally got around to try Wreckfest with a steering wheel. Force feedback seems pretty good; shame that the cockpit and hood views are almost useless for the lack of rear-view mirrors.

11 July

I think my favorite part of Steam Labs is actually the “automatic show.” I’d love to be able to view my personalized Steam Store home page in the four-way split-screen format at the beginning of the video. (On-demand, when I feel like it, not as a permanent replacement.)

Also a Viva Piñata VR would be so good.

10 July

Spent the whole day getting SteamVR overlay code to work only to find that inherent limitations seem to prevent what I want to do on several levels (virtual flickering 3D glasses to kickstart a lazy eye).

If Ubisoft finally releases a VR version of Origins’ exploration mode and it’s an Oculus exclusive I will…!

I will…!

I will have to keep my Rift around even after I get a Valve Index 😖

@ff00aa:

Sudden realization while discussing the Nintendo Switch Lite: what if an Ive-less Apple suddenly found itself capable of creating an iPod dedicated to games? As in, with first-party detachable — or even, gasp, integrated! — buttons and sticks?

I thought the Switch Lite would still have video-out, but that was silly — of course they need a reason for the $300 model to keep existing. Not that I intended to ever plug it into my TV when I buy one.

A single Thrill of the Fight game and I now understand why they already made such a big deal of Rocky Balboa being too old to fight in 1985, even though he was obviously fit as hell. Reflexes, man 👴🏻

Holy shit Thrill of the Fight is intense and I think I might be into boxing now.

I also got Fujii and Garden of the Sea during the Steam sale even though I didn’t think they were for me, and—well, I was right, but I won’t blame them for that.

Meanwhile, the free The Scream experience has some very successfully creepy moments (that don’t really seem to have that much to do with the painting, but does it matter?).

I started playing Torn and closed it in horror after two minutes. Who on earth thought it was a good idea to record an inner monologue for a first-person VR experience? That stuff’s already immersion-breaking enough in flat-screen games — it’s outright sabotage in VR.

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