RT @LeReilly: Le trailer de la switch, une vision dark de la vie d’adulte où tu essayes de jouer quand tu peux mais y’a toujours un truc pour te déranger.
No touchscreen? That thing better be cheap. Anyway, good name, good concept, and the removable controllers would be too fiddly for the public if they weren’t backed by Nintendo’s brand power.
I don’t see anyone else mention the specific tracking issues I have with Driveclub VR, yet can’t imagine how they’d be specific to me ಠ_ಠ
I really hope it’s because PSVR is flawed and its experiences shallow, rather than me just being old and perpetually dissatisfied.
The one thing I didn’t anticipate is how quickly, and how strongly, having access to VR makes me impatient to get better VR.
TIL you can’t use your PC account in the Xbox version of Elite, so I’m not impatient for a PSVR port anymore. I am not starting over.
RT @haydencd: Open-world games are elaborate model train sets for the digital age.
I’ve been having tracking issues all day and now that I’ve taken the headset off it feels weird that the real world isn’t floating about.
And anyone who complains about Arkham VR’s length is “part of the problem.” So beautiful, so well made, a master class in narrative gaming in VR.
Not the most memorable game, but Wayward Sky is well worth experiencing for the way it plays with scale.
Rez’s Area 5 is the only one that really works for me in VR. Area X’s particle effects suffer too much from low res. Also, too swoopy. Ick.
Between the mess of pixels that is Driveclub and the lack of a proper Tilt Brush, I’m more impatient than ever to get a PC.
Disappointed that the lap times in Driveclub’s career haven’t been updated to be achievable with hardcore handling enabled.
Limited as it is (and why is the included music so terrible?), Harmonix’s Easel is proof that Tilt Brush is VR’s killer app for me.
Speaking of Thumper, the bass on the PSVR’s included earbuds is really good. Wonder how expensive Sony’s retail equivalent is.
I’m saving Area X for another day and it’s supposed to be amazing, but so far Thumper unexpectedly outshines replaying Rez in VR.
Thumper. Jesus fuckinh christ, guys. Thumper in VR. Mouth agape from beginning to end (successful first run, natch).
Trying to resist the urge to download every single PSVR game while I wait for my package to be delivered.
RT @eurogamer: PSVR’s cinema mode works with Xbox One, PC, Mac and Wii U - but there’s a big catch. Digital Foundry tests it out. https://t.co/02fuP10Z8H https://t.co/gGFfDvmPSz
Would be nice if, instead of refunding a Steam game you don’t enjoy through no particular fault of its own, you could gift it to a friend.
RT @pointclickbait: Deus Ex Developers Confused By Mafia 3: “I Didn’t Realise You Could Use Race To Make A Political Statement” https://t.co/DMXjSRvJgt https://t.co/YsDldgyeCk
RT @glassbottommeg: Could we just… stop… doing female-specific animation? This isn’t how women move. Definitely not women in armor. https://t.co/esTgF1Pjdh
Love seeing the view start to shake more and more as he gets into the music. Also, need.
Maybe once everyone starts receiving their headsets I’ll be too jealous to keep reloading /r/PSVR so I’ll have time to work a little again.
RT @stroughtonsmith: One fun fact about Assassin’s Creed games: they use procedural generation to lay out the blocks of houses. Drawn like bezier paths on map