The focus should be on tracing the silhouette of shields and arrows with your “wand” to conjure them, not just shooting and teleporting around.
There’s a huge, brand new disconnect between how profoundly immersed you are in the world vs. having to refer to a HUD to know your health or that you’ve been hit.
It’s hard enough for an on-screen FPS to convey you’ve been hit, but it will never make sense in VR until you’re wearing a haptic vest.
Unlike most of the attendance I found Space Pirate Trainer mind-numbingly uninteresting. Shooters are a no-go for me — at least until headsets provide proper peripheral vision, if not forever.
C’est la première fois en… bien deux ans que je ne suis pas déçu par un nouveau gadget que j’étais impatient de prendre en main. (Merci pour rien, Apple.)
I had big plans for what I was gonna draw but was too happy just tracing ribbons of light in the air to focus on anything else.
However, Tilt Brush is the absolute best thing ever. It’s like painting with magic spells out of a wizard’s wand. A. Ma. Zing.
After months of saying I’d never do public VR demos because of cooties, I spent yesterday afternoon strapping a multitude of GearVRs to my face ¯\(ツ)/¯
Actually should refrain from judgment, because 3D VR forces my lazy eye to work, so it wows me by just being much more 3D than real life.
Fact #1 from a GearVR demo today: the tracking on an S7 is a million times better than Cardboard on an iPhone 6. Properly impressive.
Les démos stéréoscopiques font immédiatement travailler mon oeil paresseux ; c’est très drôle mais il va me falloir des lentilles.
RT @patrickklepek: The continuing problem with Sony, however, is they announce games to have a killer E3, then the games get delayed over and over and over.
RT @jasonschreier: Someone told me recently that God of War 4 is heavily influenced by The Last of Us, but I didn’t think they meant it this literally
Exciting. And stressful. Gonna have to make a choice soon.