VR + physics model + force-feedback implementation make this the best Nordschleife I’ve ever played — but I can’t seem to disable fuel consumption and most cars can hardly do two laps before I have to restart the session (because there are no pits on this version of the track).
It’s a shame that Project Cars 2 is mostly obsessed with track-only racing cars, which I’m not interested in, because I just had the best time driving a Caterham around Nordschleife in VR. Then I changed cars, switched to winter, and died a bunch of times in very realistic ways.
Vampyr does this 💯 trick where there’s a shiny shader to indicate interactive objects and also everything shines randomly when you move the camera because London is wet.
Why did I wait so long to buy Projects Cars 2? Between VR and force feedback, I’ve never felt so in control of my car.
(I’ve also never felt like Nordschleife was so bumpy 🤢)
instead of a Valve Index?
Apple Arcade is going to have exclusive Rayman, Pac-Man, Shantae, Steven Universe, and Chu Chu Rocket games, plus a new Square Enix RPG. And Apple didn’t even mention any of those when it annoucned the price/date in its biggest PR event of the season…
Meanwhile I’ve played a little of Mutant Year Zero and it’s a good surprise for a game I’d forgotten existed and got for free. I did not expect high production values and well-thought UX from the game with a duck-man and a pig-man on the thumbnail, and a rather generic title.
This is especially jarring in the very first client’s performance, where the guy is evidently in the depths of a depressive episode and he absolutely should not, and could not, be speaking like this.