That moment of disappointment where you are introduced to a beautiful and fascinating new game world, only to realize you must kill nearly everything inside of it.
Occurs to me I never posted my finished custom Settlers of Catan board on twitter! Finished the box last weekend.
Me trying to get the bad ending.
An element of Beat Saber’s success that should be paid attention to by other VRdevs is the way that one (can play it in a way that) looks COOL playing it.
Much as many pancake games are built entirely around the Streamer economy, MR + looking sweet/powerful is a big opportunity.
So far everyone I’ve put in @BeatSaber has had the same reaction… it’s not ‘wow this is immersive’ or ‘I totally see how VR could change the world’… it’s just ‘omg this is fun can I go again?’ Which is actually a really different kind of reaction than most VR content instills
Me: Hey, I’m left-handed, and I can’t use your product.
Dev: But all of the creators love the product this way.
Me: I know, but your product hurts me when I try to use it.
Dev: But everyone else who’s tried it can use it just fine.
(How it feels discussing motion sickness in VR.)
Alyx’s teeth brightness linked with lips animation. It’s not a shadow, it’s a hardcoded effect. #HL2 @simonschreibt
I figured Beat Saber’s scoring system was optimized for maximum workout, but not to that point — didn’t expect to have to complete a 150° arc to get the maximum score on each cube 😳
You have been asking about our scoring system a lot. Here you go! 💪