Did I miss something or is there still, 36 hours before release, zero official word on mod support in Fallout VR?
“I’ll play Archangel real quick so I don’t miss out on the free weekend, then I’ll work” was a bad idea. I quit in a hurry as soon as it started moving but I still have a headache.
Seeing the mech’s head and hands mirror my movements during the tutorial was pretty cool, though.
I haven’t looked at the API yet but I really like the fundamental design choices shown here.
「空想ジオラマ」の技術的な話、 #ViveTracker でトラッキングしてるのはいつも通りで、初めは背景真っ白だけど手に取ると車の周りのTerrainに色を付けていく処理が毎フレーム入ってるので、処理が重くなってしまうのだけど、なんとかできないだろうか。
I’ll reconsider when Monster Hunter has a photo safari mode. I don’t even understand how they can spend so much time designing and animating all those creatures and not want to offer more peaceful interactions.
After fifteen minutes with the beta, I’m not sure what Monster Hunter is supposed to be but I’m just gonna go ahead and assume it isn’t for me.
I particularly like the balance between levels where you can take your time and the few that rely more on reflexes.
Nothing better than christmas chocolates to explain #UVmapping to your kids #CGI #3D #material #texture
Most sane company valuations are 10x-20x revenue, with 20x being a high-end for desirable acquihires by Google/etc. Under that math, Patreon should be worth $80-$160 million. Yet they raised at $450m. 56x revenue! This means they’re under intense pressure to increase $$$. 2/10
Here’s what I think is happening with @Patreon - this year they raised $60m in Series C venture funds at a valuation of $450 million (after raising $30m last year and more than doubling the company’s size - almost always a mistake). Yet they make about $8 million per year. 1/10
I love this setting and, if anyone can convey the sense of wonder it should inspire, it’s definitely Campo Santo.
When I heard “Reigns, but with the queen” I assumed ‘Elizabeth I,’ not ‘the king’s wife.’ Definitely has potential to be more interesting — but I wish they’d done away with the Tinder UI.
We can disagree on how much time the devs should have spent on comfort options (there are none) but I don’t think it’s acceptable for a third-person game in VR to let the camera jump up when the character steps on a fucking pebble.
Played a couple minutes of Edge of Nowhere until 🤢 and it’s always funny how different a VR game’s perspective can be to what you expected from the videos.
I just balanced a virtual ping-pong ball on my virtual paddle and it was one of the most realistic VR experiences ever. (With an Oculus Touch.) Take that, 1-2 Switch 😅
“Okay I better put on the controller’s strap before I break something.”
tries to grasp the top of the paddle with his off-hand
For someone who doesn’t do much social VR because it’s full of people, the AI avatar’s movement in Eleven: Table Tennis is pretty unnerving. I mean that as a compliment.
According to Steam I’ve played Dead Cells for ten hours (give or take a few biobreaks). I don’t think I’ve ever played any permadeath game for that long.