I don’t wanna drag Mass Effect 3 into this but it’s shocking how many games just accept that the player has to decide everything because they’re the player, and the writers make no effort to justify it in-world. Wild Hunt realky is a master class in RPG quest design.
It’s weird enough having an RPG tell you with whom you’re desperately in love.
But does it absolutely HAVE to be Yennefer.
I love* how, every single time Geralt negotiates his fee, the quest giver goes “Well obviously you’re not gonna save people’s lives for nothing” and they literally mean it.
* I don’t love
Facebook is going to do irrepairable brand damage to itself this Christmas from the volume of kids who will be unable to use the one big gift their parents got them because of an automated account closure/locking/issue… And I couldn’t be happier.
That video reminded me of a thing Witcher 3 does that keeps surprising and amazing me: sometimes when I’m done with a part of a quest, the cutscene will just teleport me to where it wants the story to continue instead of forcing me me go there by myself, and I’m like…
Looks like they may well have learned from what made the worlds of Odyssey and Origins a bit tedious.