Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

17 April

@benz145:

IMO Lone Echo’s zero-g VR locomotion #1 right now for comfort & immersion. More VR games should use it. Seems conceited, but if 90% of FPSs share the same setting (character with a gun, running on foot)—because it works—then many VR games should be in space… because it works.

14 April

@covernode:

this snow deformation in God of War represents an almost irresponsible level of polish:

[bit.ly]

13 April

@heyadam:

We’re bringing HQ styles to the @Mapbox Unity SDK. This style features textures based on real buildings, reflection probes, normal maps, and a bunch of more rendering goodness.

[blog.mapbox.com]

11 April

I also added a Russia map while I was at it because who doesn’t want to spend four real-life hours driving a virtual truck across the entire continent.

I resisted installing ProMods for Euro Truck Sim because it’s a bit more involved than clicking a button in Steam Workshop, but it’s well worth it. Absolutely love how much more specific, less cookie-cutter the world feels.

10 April

@RadioSachka:

“In games and game culture, the interruption of flow is treated as the greatest consequence players can face. (…) Mankind Divided directly uses this line of thought to reinforce its theme.”

I really loved the mechanic explained here: [pcgamer.com]

Oh I’m so glad to be back to the “switching RAM slots around to see if it gets rid of my blue screen” stage of PC ownership.

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