Last time I checked out Star Citizen it had a tutorial (but I didn’t have a gaming PC at the time, so it was unplayable). Now it appears to be gone. I found a ship, sat in the pilot’s seat and had no idea what to do next. I’m done.
Fifty minutes into the Big Spaceship Game and I haven’t figured out how to get to a spaceship. But hey I got to take a subway and walk the tundra that surrounds the city I spawned in, because that’s the dream.
Well how could I not buy a Sea of Thieves parrot when it’s ON SALE.
Not that it allowed me to purchase a smaller virtual coin pack, of course.
I hate to criticize Sea of Thieves’ economy because they’ve shown commendable restraint, but I really find it unreasonable to charge $5 per pet livery when buying every basic animal — each different 3D model — would already cost $45 without counting skeleton and other variants.
The only reason I haven’t spent real money [yet] to buy a parrot in Sea of Thieves is choice paralysis. It seems absurd that you can’t change a pet’s colors after purchase — and it’s an icky reminder that their business model must rely on whales buying all the pets.
Found an island with a ruined camp and a lovely framed painting that’s basically a selfie of a pirate and his son. So you see, Rare, it would make sense to have a photo/painting mode in the game! That should be much lower-hanging fruit than programming synchronized shanties.
The (losing) end of a Civilization game is so sudden and anti-climactic, how does anyone ever want to start another again?
Every day that passes where it looks like Facebook is growing in its dominance of VR relative to other options is one where my interest in VR as a medium diminishes.
Also it’s like Rare’s dialogue writers were having a contest over how many times they can make me click “Next” without saying anything of the slightest substance and if you really wanted me to never speak to the NPCs again you could just as well not have included dialogue.
Sea of Thieves is by no means the worst offender (I wouldn’t play it if it had bad UX) but I hate how much online game design has come to rely on “We’ll explain how this bit works in a feature video” and “Someone will take the time to figure it out and write it up on the wiki.”