3D printed steering wheel modification for a controller
The perfect confluence of “I want to make actual physical things with my real-life hands, and possibly even cosplay” and “Outer Wilds is one of the best games ever” has me looking up how to extract 3D assets from a Unity game.
Before VR: USB is the best - everything should be USB!
After VR: USB is literal trash. Actual garbage. My nightmares consist of USB reconnect sounds. I can’t trust cables for anything ever again
Segway Drift W1 + #RoboMasterS1
I’m watching gameplay videos of the alpha and it’s funny that NPC dialogue, my main complaint about Outer Wilds as it was just interactive and reactive enough to leave me wanting for much more, seems to be the only part of the game that wasn’t already in the alpha.
I mean, my true only regret is that I can’t erase my memory of the game and rediscover this universe again.
Also, I won’t be able to play another exploration game for a while. (Sorry, Heaven’s Vault.)
My only regret is that I got a few minor spoilers because I needed to google my way forward a couple times, which wouldn’t have happened if the game had an optional hint system. (Instead of the ship’s computer occasionally explaining things you had seen but not understood yet.)
Still emotional over finishing Outer Wilds last night. Might end up being my favorite science-fiction game ever: not only beautiful world-building, but such a perfect harmony between the game mechanics (which are great in their own right) and the story and themes.
I don’t remember another game ever conveying so well the excitement and immensity of space exploration. (Which is ironic considering the size of this particular star system.) Or simply made me so nervous at the thought of first taking off.
I had never heard of this kind of games: a story narrated on cassette tapes, which you paused when the hero had a problem. You discussed solutions, decided on one, then resumed the audio story, which considered the problem solved- without acknowledging how, of course. #NarraScope
Horror Tip: A horrible monster isn’t scary unless it represents a horrifying idea. The monster only works as an ambassador of a bigger conceptual terror - tip of the iceberg. Make sure there’s more beneath the surface.
People seem to think Oculus wants to sell devices, or at least apps, but Facebook cares about one thing only: to lock as many eyeballs into their ecosystem as they can. Officially allowing users to stream Steam games on the Quest would do the opposite of that.
I have less than zero interest in John Wick, so I won’t play that particular game, but I look forward to playing games inspired by it 😬
I’ve always been put off by the artificiality of turn-by-turn combat, but the Superhot conceit might just redeem tactics games for me.
Ubisoft 2014: Women are too hard to animate
Ubisoft 2019: We fully motion captured a grandma kicking ass