Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

21 June

@KathrynGamer:

3D printed steering wheel modification for a controller

I’m always amazed by how poorly Pokémon Go informs players of special events. You get a link to a blog post a few days before, and then… nothing. Not even a small banner to say “the egg-hatching distance bonus is active now!”

And even the Twitter account isn’t much better.

20 June

I went to say my final goodbye to Solanum, but she didn’t understand and kept gesturing at the wall 😢

19 June

The perfect confluence of “I want to make actual physical things with my real-life hands, and possibly even cosplay” and “Outer Wilds is one of the best games ever” has me looking up how to extract 3D assets from a Unity game.

@FreyaHolmer:

Before VR: USB is the best - everything should be USB!

After VR: USB is literal trash. Actual garbage. My nightmares consist of USB reconnect sounds. I can’t trust cables for anything ever again

@GOROman:

ロボットとダンスしてみた

Segway Drift W1 + #RoboMasterS1

I’m watching gameplay videos of the alpha and it’s funny that NPC dialogue, my main complaint about Outer Wilds as it was just interactive and reactive enough to leave me wanting for much more, seems to be the only part of the game that wasn’t already in the alpha.

I mean, my true only regret is that I can’t erase my memory of the game and rediscover this universe again.

Also, I won’t be able to play another exploration game for a while. (Sorry, Heaven’s Vault.)

My only regret is that I got a few minor spoilers because I needed to google my way forward a couple times, which wouldn’t have happened if the game had an optional hint system. (Instead of the ship’s computer occasionally explaining things you had seen but not understood yet.)

Still emotional over finishing Outer Wilds last night. Might end up being my favorite science-fiction game ever: not only beautiful world-building, but such a perfect harmony between the game mechanics (which are great in their own right) and the story and themes.

Outer Wilds (PC) — 10/10

17 June

@zachtronics:

The digital version of ZACH-LIKE is now available for free on Steam!

In addition to the full contents of the book, it contains all of our pre-SpaceChem games and a bunch of weird prototypes and early builds wrapped up in a slick launcher.

[store.steampowered.com]

16 June

I don’t remember another game ever conveying so well the excitement and immensity of space exploration. (Which is ironic considering the size of this particular star system.) Or simply made me so nervous at the thought of first taking off.

When I played the alpha of Outer Wilds all those years ago it was so janky I gave up before even making it off the planet. That did not prepare me for how great the finished game is.

15 June

@RadioSachka:

I had never heard of this kind of games: a story narrated on cassette tapes, which you paused when the hero had a problem. You discussed solutions, decided on one, then resumed the audio story, which considered the problem solved- without acknowledging how, of course. #NarraScope

13 June

OMG I’d missed the announcement that Falcon Age is coming to PC VR

@BourassaArt:

Horror Tip: A horrible monster isn’t scary unless it represents a horrifying idea. The monster only works as an ambassador of a bigger conceptual terror - tip of the iceberg. Make sure there’s more beneath the surface.

12 June

People seem to think Oculus wants to sell devices, or at least apps, but Facebook cares about one thing only: to lock as many eyeballs into their ecosystem as they can. Officially allowing users to stream Steam games on the Quest would do the opposite of that.

I have less than zero interest in John Wick, so I won’t play that particular game, but I look forward to playing games inspired by it 😬

I’ve always been put off by the artificiality of turn-by-turn combat, but the Superhot conceit might just redeem tactics games for me.

11 June

I’d actually never noticed how similar “Vive” is to “Valve” until Valve started competing with Vive and I had to tell them apart when scanning my news feeds.

10 June

@Fobwashed:

Ubisoft 2014: Women are too hard to animate

Ubisoft 2019: We fully motion captured a grandma kicking ass

#E3 #WatchDogsLegion

@LingdongH:

doodle-place automatically animates your doodle and places it in an explorable 3D world of user doodles! check it out: [doodle-place.glitch.me]. made for @golan’s Interactive Art class

@Pentadact:

If you’re catching up with E3 stuff, this site is good for getting you straight to the trailers: [2019.e3recap.com] .

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