Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

18 November

17 November

@EigenLenk:

Isometric game flipped vertically really messes with your brain in a weird way. The ground tiles still make sense but everything else is… broken.

@TristanACooper:

I don’t know how anyone can say the new Pokemon’s graphics are bad when it has the most realistic depiction of a dog watching someone eat ever depicted in a video game

12 November

Just saw weeping angels in the Doctor Who VR game’s gameplay trailer, and boy is it gonna be fun when all headsets have eye (and blink) tracking.

11 November

Disco Elysium (PC) — 9/10

The world doesn’t need such a nihilistic masterpiece right now. I guess it’s just the masterpiece the world deserves.

I meant to say “because I don’t want to edit text files and also I’m an idiot” but ran out of characters.

I can’t find any info on what dialogue system Disco Elysium uses, so I’m gonna go with ‘in-house’?

Feels like it would be a good fit for Ink, but one of my current projects is reinventing Ink because I don’t want to edit text files, so I can hardly blame the devs for NIH syndrome.

@Mrdodobird:

Lazy Tutorial- making more custom buildings! I’ve been using this technique for the past 6 months and it’s been really fun- lots of room for happy accidents. #b3d

10 November

‘Fire an arrow to teleport’ is completely insane, though.

I hope I can get a true roomscale headset soon in order to properly enjoy archery games. Just tried In Death and it’s excellent (gives me more of an “I want to get better” feeling than Pistol Whip so far) but my bow is unusable if I turn 15° left or right.

@jeremy_peel:

“Only Kojima could find magic in the mundanity of open world logistics, it takes an auteur to-“

deafening horn