So tonight in Sea of Thieves, I decided to end my night by picking up a special chest. It’s special because it’s rare, extremely valuable, and when you pick it up everyone can see it on the map and can hunt you down for it.
You know a nice, calm way to finish.
My biggest disappointment will remain in how many of the Ancient texts (especially in NG+) are eye-gougingly flagrant word-for-word translations from English. They look like they were written by people who have never seen a foreign language in their life.
I’ve just finished my second playthrough of Heaven’s Vault with new reasons to love the world-building, and new reasons to hate the game. I’m almost tempted to have a third go so I can dive deeper into the language, so I’ll hurry and uninstall it instead.
I need some assurance that if I close The Book in Heaven’s Vault the game will not start me over from the beginning. I wish I could trust implicitly that it won’t, but that isn’t the kind of relationship we have.
Yesss I finally got my copy!
To be clear I thoroughly enjoyed all twelve hours I’ve spent in Elsinore, and will recommend it wholeheartedly to anyone with an interest in interactive fiction. I’m not even sure they did anything wrong — I’m just puzzled by my own reaction.
Oh—the Tilt Brush flashback was really nice, though. (Just like I loved the animated sequence in that Harry Potter movie.)
Budget Cuts stresses me out but at least the game is interesting and well designed. Vader Immortal: Episode 1 has the same enemies dropping in the exact same two spots, replaying the exact same routine, for what feels like ten minutes, until I quit.