FREN

#FF00AA


15 oct. 2015

I was really excited for Subterfuge coming out today, but the puzzles you have to complete (I assume? it’s unclear) before you’re allowed to create private games are too tough for me, leaving me the choice to either play random public games (that’s never gonna happen) or buy a $10 IAP up front for a game I’m not sure yet I’ll enjoy (let alone find friends to play it with).

Plus, the UI is rubbing me the wrong way — a few minor nitpicks but, most importantly, it’s not very good at conveying important information to players who haven’t already memorized the whole list of specialists and their respective upgrades.

It’s a shame that I’m unlikely to touch this game again, because I still really like the concept and implementation.

P.S. It’s just a dozen 2D sprites plus a tiny bit of math, so I’m not why or how it managed to empty my battery as fast as it did.

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