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16 jun. 2010

“Impressions On Assassin’s Creed Brotherhood’s Multiplayer”

Once you get close, you can use the information at the top right of your screen, which displays a portrait of whom you’re tracking […] The game is more about stealth and perception–keeping an eye for suspicious characters, hiding when being pursued, setting traps for your target, and not giving away your position.

I can’t see the Xbox Live crowd going for that, but it sounds like a very cool concept — going for more real stealth than the single-player can afford to, because the AI would cheat (or it would feel like it did).

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