It must have been more than a week since I finished the game, and I’ve kept rewriting this post’s draft over and over again while listening to the original soundtrack (between two podcasts).
So I’ll just try to make it short and summarize it thus: if I worked at Sony, I’d offer this game’s developers a couple billions to make a PlayStation 3 edition, with improved graphics (minus the dropping framerate) and a few bonuses, such as a slightly more animated world, maybe, and the possibility to play the game as each colossus (considering one of the final sequences, I’m really surprised they didn’t think to include that). But I don’t think they’d want to do it, and that’s quite fortunate as I won’t be able to afford a PS3 anytime soon.
Still, a unique, entrancing game, whose qualities aren’t limited to artistic direction (character control, though initially unsettling, quickly becomes so natural you really feel you’re up there, clinging for your life to the hairy head of a colossus, a hundred meters above the ground) and that you want to play again once a month from beginning to end, preferably on a big screen and with big speakers.