Citizen Sleeper (PC) —
I was quite put off initially by the narrator’s voice (trying too much to be like Disco Elysium without the same flair) but loved everything else — the world, the stories, the mechanics, even if they were a little awkward at first. I do wish there weren’t achievements for the narratives endings, because they really cheapen what could be interesting player choices.
Before Your Eyes (PC) —
The ending got me, so I can’t be overly negative about the game, but it was a bit of a slog to get there. And if you’re gonna make a game that requires me to keep focused on the screen for almost two hours, you ought to make it a lot more enjoyable to watch than this. (Props for animating the cat so well, though.)
On a technical level, it suffered from the fact that I was playing on a crappy webcam with my PC (which is inevitably gonna be the experience of a majority of players) so it occasionally missed blinks, and immersion suffered. But this kind of experiment is going to become extremely interesting when we get VR headsets with eye tracking.