21 November

6/10

I can’t think of a single thing in the actual design of the game that I like. Every cutscene is terrible (and there are more of them than ever before), the menu system is a huge pain in the ass, the actual progression structure is quite confusing and poorly explained, which is nothing compared to the seasonal campaign. But this is still the game in which I have most fun driving, because it has such a good technical base and physics model (and car roster) thanks to the main Forza series.

I wish it were still designed around driving and cars and skills instead of a casino that keeps spinning slot machines and congratulating and encouraging you… but, judging from this iteration’s success, I’m clearly on the losing side of this argument.