Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

6 February

Quern – Undying Thoughts (PC) — DNF

A lot of good work went into this puzzle game, but there are also serious UX issues — both in the interface (for starters, half the bindings don’t work on my controller so I’m forced to use the mouse) and in the puzzle design. Far too much busy work for too little payoff.

That’s what the series of The Room games nailed like no other: it was properly satisfying to see gears turn, machinery activate, new rooms appear, as you solved each puzzle.

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