I finished in Heaven’s Vault in one ten-hour sitting, even though I hate most aspects of the game, because I’m a sucker for a good science-fantasy mystery. (It seemed good at the time, now I’m not so sure.)
Of course it would screw me over with a surprise point-of-no-return.
It’s just icing on the cake that the finale took place in a room with buggy transparent walls letting the whole outside world show through 👍
Started NG+ in Heaven’s Vault because I wanted to know more about the emperors and the robots. Got discouraged after two hours and decided to search for a wiki because it’s really too annoying to play. Ah, the one wiki is almost empty. Oh well.
Now of course I want to make a dead-language translation game, but I could never come up with something as visually compelling as Heaven’s Vault (without outright copying them). I guess I’ll have to look into Egyptian hieroglyphs.
Ninja does thing
“Very smart sensible business decision cant find anything wrong in encouraging competition”
Developer does same thing
“Fuck this anticonsumer shit why do developers hate their audience”
Budget Cuts stresses me out but at least the game is interesting and well designed. Vader Immortal: Episode 1 has the same enemies dropping in the exact same two spots, replaying the exact same routine, for what feels like ten minutes, until I quit.
For the past few days I’ve been trying to figure out why obtaining The Book in Elsinore completely took the wind out of my sails. Maybe it lifted the immersion curtain by emphasizing “collect all endings” instead of a personal narrative? I haven’t felt like playing again since 😕
To be clear I thoroughly enjoyed all twelve hours I’ve spent in Elsinore, and will recommend it wholeheartedly to anyone with an interest in interactive fiction. I’m not even sure they did anything wrong — I’m just puzzled by my own reaction.
Yesss I finally got my copy!
I’ve just finished my second playthrough of Heaven’s Vault with new reasons to love the world-building, and new reasons to hate the game. I’m almost tempted to have a third go so I can dive deeper into the language, so I’ll hurry and uninstall it instead.
My biggest disappointment will remain in how many of the Ancient texts (especially in NG+) are eye-gougingly flagrant word-for-word translations from English. They look like they were written by people who have never seen a foreign language in their life.
So tonight in Sea of Thieves, I decided to end my night by picking up a special chest. It’s special because it’s rare, extremely valuable, and when you pick it up everyone can see it on the map and can hunt you down for it.
You know a nice, calm way to finish.
Since last night I keep thinking about the Death Stranding: Mama video, and the likelihood of Kojima asking an animator to make Margaret Qualley grab her breasts after the fact.
I mean, it’s putting me off the game regardless of whether he made her do it live or added it in post, but one case is definitely worse than the other. (Though I’m not certain which.)
I bought Erica because the lead actress’s performance was clearly excellent in the trailer, but she is sadly not at all representative of the rest of the cast. The script doesn’t help (think direct-to-DVD teen paranormal thriller), nor does the 60fps video (wtf seriously?).
I was screaming bloody murder at the touch controls for the first 20 minutes, but they were used more sparingly afterwards. Still, the game would be just as enjoyable as a simple interactive movie — and those early scenes will dissuade me from replaying to uncover more story.