I’m watching Detroit: Become Human on YouTube (since it’s coming to PSN+ anyway) and for a studio so obsessed with performance capture it’s amazing how horribly their tech fails on anyone who isn’t a doll-faced thirty-year-old.
Ninety minutes in, Detroit doesn’t seem nearly as bad as Cage’s previous two games and I think I might want to play it 😱
Next Level VR Face Tracking
The buzz I’ve seen on Eastshade was mostly “a walking simulator with painting” but that doesn’t do it justice at all. They clearly set out to do an indie-sized Elder Scrolls-without-combat and I think they very much achieve that. Lovely world with unexpectedly well-written quests and dialogue.
I started playing Torn and closed it in horror after two minutes. Who on earth thought it was a good idea to record an inner monologue for a first-person VR experience? That stuff’s already immersion-breaking enough in flat-screen games — it’s outright sabotage in VR.
Meanwhile, the free The Scream experience has some very successfully creepy moments (that don’t really seem to have that much to do with the painting, but does it matter?).
I also got Fujii and Garden of the Sea during the Steam sale even though I didn’t think they were for me, and—well, I was right, but I won’t blame them for that.
A single Thrill of the Fight game and I now understand why they already made such a big deal of Rocky Balboa being too old to fight in 1985, even though he was obviously fit as hell. Reflexes, man 👴🏻
I thought the Switch Lite would still have video-out, but that was silly — of course they need a reason for the $300 model to keep existing. Not that I intended to ever plug it into my TV when I buy one.
Sudden realization while discussing the Nintendo Switch Lite: what if an Ive-less Apple suddenly found itself capable of creating an iPod dedicated to games? As in, with first-party detachable — or even, gasp, integrated! — buttons and sticks?
If Ubisoft finally releases a VR version of Origins’ exploration mode and it’s an Oculus exclusive I will…!
I will have to keep my Rift around even after I get a Valve Index 😖
Now that I’ve got enough space in my living-room I finally got around to try Wreckfest with a steering wheel. Force feedback seems pretty good; shame that the cockpit and hood views are almost useless for the lack of rear-view mirrors.
Haven’t posted a screencap in a while. The latest update is the timing of the saber switching off after being tossed. I think it improves the tossing mechanic and could lead to more interesting gameplay ideas.
#unity3d #gamedev #indiegame #indiedev #htcvive #virtualreality