Quern – Undying Thoughts (PC) —
A lot of good work went into this puzzle game, but there are also serious UX issues — both in the interface (for starters, half the bindings don’t work on my controller so I’m forced to use the mouse) and in the puzzle design. Far too much busy work for too little payoff.
That’s what the series of The Room games nailed like no other: it was properly satisfying to see gears turn, machinery activate, new rooms appear, as you solved each puzzle.
The latest @SteamVR Beta update. OK, thanks Steam! 👌👌👌😅
Scrolling down to the comments there is some clarification on what was going on. Apparently the old limit was 3600°/second… that’s 10 whole revolutions in one second. 🤔 Also, “light enough controller”, is this something else than a Vive wand? I know Knuckles feel lighter to me.
“We’ve never made more money in our history as a company, which is why it’s time for mass layoffs and restructuring” sure lays bare the moral bankruptcy inherent to capitalism
I don’t usually tweet about that sort of thing because whatever western civilization will be dead within ten years anyway and most of us with it, but the enormity of laying off 800 people right as they announce record financials is giving me existential vertigo.
The Invisible Hours delivers on the promise of immersive theater in VR with a fun story and great design and implementation. I hope the next generation gets better performance capture; then we’ll really have an awesome new form of storytelling.
Mirroring the hand to UI panel far away seems weird but actually works surprisingly fine. It’s like using a mouse on desktop, instead of looking at our hands, we actually concentrate on the cursor, but it still feels reactive and natural. #Oculus #Leapmotion
Budget Cuts’ autosave respawned me right as an enemy detected and shot me, so I went to bed 😠 Now it loads in the same place, but without the teleporter equipped 😡 I managed to survive once, died ten minutes and an audio cutscene later, and the autosave hadn’t moved 🤬
Probably goes from “I want one someday” to the top of my wishlist.
I figured, hey a Minecraft clone with a free weekend, I’ll chop a couple trees down and get bored with it, but Boundless is very well designed and I’ve been digging myself a cave for more than two hours.
Smart implementation of a Minecraft MMO, plus a really successful visual design. I just wish they’d spare us the bullshit crafting system where you keep ferrying materials from one machine to another.
I’d love to Beat Saber with my bare hands. (Although the Oculus Touch’s shape has protected my hand in many accidents with furniture.)
I took a few AR photos in Pokémon Go today (out of curiosity) and it’s funny how quickly the brain forgets those images are virtual. Several times I looked up to choose a better camera angle and was surprised not to see the pokémon where it should be.