Played Doki Doki Literature Club yesterday and I’m still conflicted. First act hints at a great exploration of mental health, and of tropey fetishism for neurotic women — then it jumps with both feet into exploitative Fatal Attraction territory.
But it remains pretty clever and interesting throughout, and it’s never fair to blame a game for not being what I wish it were. Plus, the meta twist might make the mental health stuff more palatable to players, allowing it to reach more people? So, on balance… I just don’t know.
Procedurally animated salamanders with leg-count and fatness adjustable on the fly! #gamemaker @indiedev #procgen
TIL that Far Cry 5’s protagonist is customizable, which I should have guessed of course since that’s the only way they could make that game while trying not to “be political” 🙄
#Quill released the animation feature update today! It’s hard to put in worlds how excited I am about this update. Quill created numerous memorable breakthrough moments for me as an artist since I started working in VR. Animation is the most exciting one to date.
Haha - they actually did it! They used mocap for the monsters in World.
Weird thought: Is there any way to know if any given online game has a crypto miner embedded in it?
This is a map from Marathon called 5-D Space. All of those overlapping corridors exist on the same plane, and there are no scripting tricks to toggle the intersections—the renderer just makes it work. This is the only thing that makes me want to write a 3D engine from scratch
I bought Shadow of the Colossus on PS3 and gave up before the first fight because I didn’t have the patience to deal with the controls. The PS4 graphics are nice enough that I pushed through two colossi but I’m not sure I’ll ever care to start the game again 😞
I want a multiplayer version of Six Match to exist — two players or more on the same screen, having to choose between cooperating or messing with each other — but the game’s mechanics are a little too specific to be copied.
Wow, ordering Steam wishlists was already a pain in the ass, they had to go and make each entry five times as tall as it was.
games media: i mean yeah he’s racist but do creative directors really influence games that much?
also games media: kojima personally kisses every pixel before adding it to death stranding. miyazaki invented the game over screen. phil fish willed fez into being by staring at a pc.
It’s pretty nice to walk around Alexandria without hearing the soldiers’ angry barks every thirty seconds.
Alexandria is so pretty in the light chosen for the interactive tours that I’m beginning to wonder if the realism of progressive day-night cycles is worth the loss in eye candy.
Looks like Aya doesn’t have Bayek’s sweet little animation putting out his hand and caressing the tall grass while walking slowly. She never knew how to stop and smell the roses, did she.
Ancient Egypt is so beautifully peaceful without enemy behaviors. Every open-world game should provide a similar mode, regardless of educational value.
I figured AC:Origins’ exploration mode would be a nice replacement for Euro Truck Simulator as a podcast-listening game, but it insists on playing voiceover reminders while I walk around.
“That’s weird, I can’t find any google result for images failing to load in West of Loathing.”
“Oh, the drive I install all my games on has disappeared.”
I expect we know enough about the internet nowadays to realize that the idea of letting online players control NPCs in an authored single-player experience would not work in the real world?
Those last three hours cleaning up West of Loathing’s map to get a better ending (and it would be nice if the map did get cleaned up) have made me impatient to play Red Dead 2 in a way that I wasn’t before.
hey all, this is is my latest Photogrammetry Reel!
I’m a Photogrammetry fanatic looking to apply my creative abilities with new projects and companies. DM’s are open and retweets appreciated!
I can’t really blame AC:Origins’ deserts for being boring because, well, they’re supposed to be deserts — but the game could manage expectations better by not having these huge fog-of-war areas on the map teasing you with the promise of untold discoveries.