Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

1 January

The Norwood Suite is an inspiring study of how much you can get away with while making an exploration FPS with limited resources. The cheap assets, the written dialogue — it totally works because this place is intriguing.

2 January

@sarahkendzior:

FBI’s ‘Gamergate’ file says prosecutors didn’t charge men who sent death threats to female video game fans — even when suspects confessed [businessinsider.com]

Also gave Oculus Medium another shot and I’m no sculptor but I have no idea how people manage to create anything with this.

3 January

4 January

6 January

“I’ll just play AC:Origins for a couple hours and then work” is a lie. On the plus side, I can strike the Great Pyramids off my bucket list.

7 January

At the risk of sounding obsessed, I’ve just reached Egypt in Talos Principle VR and I’m almost jumping up and down with joy (even though it’s a far cry from AC:Origins’ living world).

8 January

@chetfaliszek:

Complain about the open market of Steam - I get the issues - but this week walled curation is really showing why it fails.

Having to wait for curators to “get it” for a game is not a good answer either. Really surprised by GOG here.

[gamesindustry.biz]

9 January

The Iron Giant never fails to be cool

But the experience isn’t improved by half a dozen of creepily silent avatars ambling around, nor by Sansar’s pretty bad UX.

@kylebrussell:

This is 2 years after the launch of consumer VR for PCs. Now imagine the rig that could power that tier of VR in another two years. And it won’t need a cable tethering you to your desk or media center. [twitter.com]

10 January

Started Hellblade: great prologue, and then it veered into psychological torture porn and I got stuck for ten minutes on a broken door.

So far it definitely feels much more “torture teenage Lara Croft to make the player want to protect her” than “strong female protagonist.”

Anyway the game made me want to 𝔠𝔯𝔢𝔞𝔱𝔢 𝔞 𝔭𝔬𝔡𝔠𝔞𝔰𝔱 𝒷𝓎 𝓇𝑒𝒸𝑜𝓇𝒹𝒾𝓃𝑔 𝓪𝓷𝓰𝓻𝔂 𝔀𝓱𝓲𝓼𝓹𝓮𝓻𝓼 ιηтσ α вιηαυяαℓ мι¢яσρнσηє.

11 January

@innesmck:

FUCK THIS.

The excuses in this are disgraceful, and people telling a woman to “just keep pushing” while explicitly discriminating against her are both awful, and nothing new.

[compete.kotaku.com]

13 January

14 January

Someone designed and programmed a specific pose for Bayek when he is walking slowly through reeds, putting out his hand to brush against the tips 💜

@Yakkafo:

Quantic Dream avait déjà une salle réputation dans le milieu, mais c’est encore pire que je le pensais. Il y a de quoi vous occuper tout votre dimanche aprem :

Médiapart : [mediapart.fr]

Le Monde : [lemonde.fr]

Canard PC : [canardpc.com]

@GameDesignDan:

The “judge my work” excuse is always BS, but especially when your work has consistently been poorly written problematic shit since forever. [resetera.com]

15 January

@exserv85:

Ce qui me rend fou avec les réactions autour des articles sur quantic dream, c’est qu’on retrouve toute la rhétorique anti presse de l’alt right américaine et ça fait même pas 24h que les articles sont dispos.

17 January

@gamasutra:

Adding depth to 2D with hand-drawn normal maps in The Siege and the Sandfox [ubm.io]

18 January

I thought the beginning of AC:Origins had issues, but I was not prepared for the obnoxious mess of narrative and mission design that was the whole Taking of Alexandria sequence.

19 January

I am so glad I’m done with the story so I can focus on playing the game again.

20 January

I almost gave up, then got the notification email for my subscription renewal and decided that was not the time to drop a 95-day streak

21 January

@Split82:

Working on new levels for @BeatSaber. This one is one of my favorites! :) Use headphones. Music by @Sqeepo is excellent! #madewithunity #gamedev #indiedev #VR

22 January

23 January

@thefingerspit:

Thread about waypoint’s article on our new game, The Red Strings Club and how it’s being acused of transphobia. This is my take being transgender myself and having worked closely in the development of the content of the game. We are a small team of three people.

@MaxOfS2D:

1992 screenshots from Frédérick Raynal’s 3DESK tool which was used to make Alone in the Dark 1’s meshes (~250 tris)

24 January

Have we forgotten that the developers of Mirror’s Edge 2 chose to model their villain after EA’s CEO?

25 January

@Fireproof_Games:

The Room: Old Sins is OUT NOW on the @AppStore – [apple.co] Trailer here – [youtu.be]

26 January

It’s a shame the Special Transport DLC relies on the escort vehicles’ AI to negotiate lockups (which has never been ETS2’s strong suit), because there’s otherwise a lot of nice details and single-use mechanics for just $5.

27 January

Also this is terribly smart and never occurred to me

28 January

Pretty sure The Room Three came out while I had a 12-inch iPad Pro. Playing The Room: Old Sins on an old iPad mini isn’t quite as immersive — and it only emphasizes how much smaller Old Sins’ world feels.

@kirkhamilton:

SHADOW OF THE COLOSSUS: This creature was beautiful, its death is sad

MONSTER HUNTER WORLD: ok now kill 5 more and you can make a hat

29 January

@metkis:

Have you even seen Sea of Thieves’s water? It doesn’t even make sense how good it is.

@Greenspeak:

So, we’re the monsters in Monster Hunter World, right? Is that the idea? Cuz so far the “monsters” all seem chill, like they’re just grazing and shit. And we show up and kill ‘em all. What heroes we are!

31 January

@ellle_em:

I think about Avatar: The Last Airbender a lot and how even though it dealt with incredibly serious concepts like imperialism, genocide, and trauma you never really felt like the characters were suffering all the damn time

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