But the experience isn’t improved by half a dozen of creepily silent avatars ambling around, nor by Sansar’s pretty bad UX.
Started Hellblade: great prologue, and then it veered into psychological torture porn and I got stuck for ten minutes on a broken door.
So far it definitely feels much more “torture teenage Lara Croft to make the player want to protect her” than “strong female protagonist.”
Ce qui me rend fou avec les réactions autour des articles sur quantic dream, c’est qu’on retrouve toute la rhétorique anti presse de l’alt right américaine et ça fait même pas 24h que les articles sont dispos.
Working on new levels for @BeatSaber. This one is one of my favorites! :) Use headphones. Music by @Sqeepo is excellent! #madewithunity #gamedev #indiedev #VR
Thread about waypoint’s article on our new game, The Red Strings Club and how it’s being acused of transphobia. This is my take being transgender myself and having worked closely in the development of the content of the game. We are a small team of three people.
1992 screenshots from Frédérick Raynal’s 3DESK tool which was used to make Alone in the Dark 1’s meshes (~250 tris)
I particularly like this bit:
Pretty sure The Room Three came out while I had a 12-inch iPad Pro. Playing The Room: Old Sins on an old iPad mini isn’t quite as immersive — and it only emphasizes how much smaller Old Sins’ world feels.
SHADOW OF THE COLOSSUS: This creature was beautiful, its death is sad
MONSTER HUNTER WORLD: ok now kill 5 more and you can make a hat
Have you even seen Sea of Thieves’s water? It doesn’t even make sense how good it is.
So, we’re the monsters in Monster Hunter World, right? Is that the idea? Cuz so far the “monsters” all seem chill, like they’re just grazing and shit. And we show up and kill ‘em all. What heroes we are!
I think about Avatar: The Last Airbender a lot and how even though it dealt with incredibly serious concepts like imperialism, genocide, and trauma you never really felt like the characters were suffering all the damn time