Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

2 December

Turns out bosses do not stay dead in Dead Cells. So I guess I’m done with Dead Cells.

Played a couple minutes of Edge of Nowhere until 🤢 and it’s always funny how different a VR game’s perspective can be to what you expected from the videos.

We can disagree on how much time the devs should have spent on comfort options (there are none) but I don’t think it’s acceptable for a third-person game in VR to let the camera jump up when the character steps on a fucking pebble.

4 December

@RtoVR:

Hands On: ‘4D Toys’ is a Mind-Bending, Unique VR Puzzler @marctenbosch [ow.ly]

5 December

7 December

I visited San Francisco 📸 then broke Walmart’s truck 🙊

When I heard “Reigns, but with the queen” I assumed ‘Elizabeth I,’ not ‘the king’s wife.’ Definitely has potential to be more interesting — but I wish they’d done away with the Tinder UI.

@Pentadact:

Holy shit. [youtube.com] via @LillyD_LWS

8 December

Euro Truck is making me think about the logistics of every single package I’ve ever received and it’s so weird, really. (I do not usually mail-order bulldozers.)

In the Valley of Gods looks 😍

I love this setting and, if anyone can convey the sense of wonder it should inspire, it’s definitely Campo Santo.

@cwbuecheler:

Here’s what I think is happening with @Patreon - this year they raised $60m in Series C venture funds at a valuation of $450 million (after raising $30m last year and more than doubling the company’s size - almost always a mistake). Yet they make about $8 million per year. 1/10

@cwbuecheler:

Most sane company valuations are 10x-20x revenue, with 20x being a high-end for desirable acquihires by Google/etc. Under that math, Patreon should be worth $80-$160 million. Yet they raised at $450m. 56x revenue! This means they’re under intense pressure to increase $$$. 2/10

@xxivips:

Nothing better than christmas chocolates to explain #UVmapping to your kids #CGI #3D #material #texture

9 December

I got Hue for free with PSN+ a while back and it’s got great puzzle design

I particularly like the balance between levels where you can take your time and the few that rely more on reflexes.

Venice isn’t quite all they say it is

OMG Monster Hunter World has customizable kitties (look at the bottom two devils)

After fifteen minutes with the beta, I’m not sure what Monster Hunter is supposed to be but I’m just gonna go ahead and assume it isn’t for me.

I’ll reconsider when Monster Hunter has a photo safari mode. I don’t even understand how they can spend so much time designing and animating all those creatures and not want to offer more peaceful interactions.

10 December

@kohack_v:

「空想ジオラマ」の技術的な話、 #ViveTracker でトラッキングしてるのはいつも通りで、初めは背景真っ白だけど手に取ると車の周りのTerrainに色を付けていく処理が毎フレーム入ってるので、処理が重くなってしまうのだけど、なんとかできないだろうか。

Godot 3 sounds too good to be true

I haven’t looked at the API yet but I really like the fundamental design choices shown here.

“I’ll play Archangel real quick so I don’t miss out on the free weekend, then I’ll work” was a bad idea. I quit in a hurry as soon as it started moving but I still have a headache.

Seeing the mech’s head and hands mirror my movements during the tutorial was pretty cool, though.

Did I miss something or is there still, 36 hours before release, zero official word on mod support in Fallout VR?

11 December

12 December

@hierics:

Shadow of the Colossus (2005)

13 December

15 December

@lizaledwards:

A peek at another painting made inside Fallout 4 VR using OVRdrop and Autodesk Sketchbook. I had to kill a yao guai to get here.

@beep:

In Super Mario Odyssey, various sound effects dynamically harmonize with whatever background music’s playing. NEAT [youtube.com]

Not sure the Trico experience was worth the trouble of plugging PSVR back in. Token interactivity, gamepad controls, predictably pixelated visuals, and it lasts five minutes.

But I’d forgotten quite how much better that screen is. Shame it’s wasted on the PS4.

16 December

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