Played a couple minutes of Edge of Nowhere until 🤢 and it’s always funny how different a VR game’s perspective can be to what you expected from the videos.
When I heard “Reigns, but with the queen” I assumed ‘Elizabeth I,’ not ‘the king’s wife.’ Definitely has potential to be more interesting — but I wish they’d done away with the Tinder UI.
I love this setting and, if anyone can convey the sense of wonder it should inspire, it’s definitely Campo Santo.
Here’s what I think is happening with @Patreon - this year they raised $60m in Series C venture funds at a valuation of $450 million (after raising $30m last year and more than doubling the company’s size - almost always a mistake). Yet they make about $8 million per year. 1/10
Most sane company valuations are 10x-20x revenue, with 20x being a high-end for desirable acquihires by Google/etc. Under that math, Patreon should be worth $80-$160 million. Yet they raised at $450m. 56x revenue! This means they’re under intense pressure to increase $$$. 2/10
Nothing better than christmas chocolates to explain #UVmapping to your kids #CGI #3D #material #texture
I particularly like the balance between levels where you can take your time and the few that rely more on reflexes.
After fifteen minutes with the beta, I’m not sure what Monster Hunter is supposed to be but I’m just gonna go ahead and assume it isn’t for me.
「空想ジオラマ」の技術的な話、 #ViveTracker でトラッキングしてるのはいつも通りで、初めは背景真っ白だけど手に取ると車の周りのTerrainに色を付けていく処理が毎フレーム入ってるので、処理が重くなってしまうのだけど、なんとかできないだろうか。
I haven’t looked at the API yet but I really like the fundamental design choices shown here.
“I’ll play Archangel real quick so I don’t miss out on the free weekend, then I’ll work” was a bad idea. I quit in a hurry as soon as it started moving but I still have a headache.
Seeing the mech’s head and hands mirror my movements during the tutorial was pretty cool, though.
I also love the way the world map reveals itself as you progress.
Shadow of the Colossus (2005)
I don’t like survival games, nor zombie games, but I mean, in general, for other people, why not?
A peek at another painting made inside Fallout 4 VR using OVRdrop and Autodesk Sketchbook. I had to kill a yao guai to get here.
Pretty tired of the “haha doing UI is awful” or “haha I hate UI” joke especially during conference talks.
For the love of player experience, hire someone who loves/knows what they’re doing. Your game will be better for it.
The beginning of Assassin’s Creed: Origins is making me wonder if I accidentally pressed a “skip everything you can” button. There’s “in medias res” and then there’s “WTF has been happening for the last ten minutes?”
Love the internal emails explaining away the bullshit Animus machine from the movie. It’s always nice to know that someone cared.
It’s still excellent, though. Good visuals, fun writing, great final gimmick, and almost all the puzzles are good.
Finally went back to Thumper and managed to pass the asshole at 4-11 (I never want to play it again, which is a shame because I enjoyed the following sub-levels a lot). Was not prepared for the heart-attack-inducing entirety of level 5 😵
(But who has the time to play games, even short ones, twice?)
Finally checked out TheWaveVR’s reruns and there are some new effects and toys I absolutely love. (Mostly the ‘Aktual’ show.)
Still torn between using them as inspiration to make my own VR music visualizer… or just giving up because why bother.
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