This year is actually full of “it’s-been-a-decade.” Assassins’s Creed. Rock Band. Mass Effect. Bioshock. Portal. The Witcher. Crysis. TF2.
I guess what I’m saying is 2007 was a heck of a year for new releases and I don’t know if we’ve seen anything like it since.
It’s incredible how Ubisoft can expend so much talent building a world for a game so unbelievably average in just about every other regard
You’d think orbiting a vehicle would be simple enough but, no, the camera is still an obnoxious mess in Spintires: Mudrunner.
I’d say Lone Echo is twice as long as its limited gameplay warrants, but what a great, polished VR experience. Not the slightest motion sickness, and the realism of those hand animations does so much for immersion.
As a side note — as great as your game is, as proud as you can be of your work, do NOT trap me in a VR headset with a long, unskippable (unless you quit) credit sequence.
I always feel like it’s a good idea, as an indie, to swim towards X when AAA declares X dead or stupid business-wise.
- if they’re mostly right, that’s ok, I need far fewer customers.
- if they’re mostly wrong, that’s very ok, I’ll do well til they realise.
It might have been a better idea not to include the single-player “story mode” in For Honor’s free weekend 💤
Of course I would only find out right after finishing Opus Magnum that you can rotate several parts together by pressing A or D while dragging them.
There’s a story about Team America where the first cut submitted for a rating had a 10-minute graphic puppet sex scene, reason being they knew it would get an X rating but if they then cut it to a reasonable length and resubmitted it would probably get an R.
Whether consciously or not, EA just did that with Battlefront. Everyone rejected the original system, they went “Cool, it’s now an arbitrary 75% better,” and I’m already seeing people say the core issue is “fixed.”
Ok hear me out: an LA Noire/Blade Runner game except you’re an exorcist identifying demons by finding signs & tells in dialogue, and then you have to expel them from their hosts in unique ways across different cases.
Someone make that. I will buy it day one.
Nice, for VR games Humble gives the choice between Steam or Oculus keys. (Keep Talking… is 4€, might as well get it even if I never have the opportunity to play.)
Interactions are limited and pretty rough, but it’s a nice taste of what’s to come when the VR audience is really large enough to be worth the investment.
I tried the new “fixed human scale” mode again and, as much as I love Google Earth VR, it still doesn’t do it for me — at all. I don’t know if I need more pixels or I’ve just never dreamed of being Superman. As opposed to holding New York in the palm of my hand 😀
Among my top 10 games of all time, Mass Effect is still the one that was most tailor-made for me. Ambitious sci-fi world-building, interesting characters, accessible combat, that ‘70s/‘80s aesthetic. I still sometimes have chills listening to M4 (Part II).
Then Mass Effect 2 came and went and—we don’t talk about Mass Effect 3. But that first game’s ambition was so beautiful.
And for some reason this is all you, the person at home’s fault. You demanded bigger and better games! You demanded higher-res textures and 4K and more power! You demanded non-stop sale prices!
Did you, though?
Today in tech doing that whole “this is not what you’re supposed to aspire to” thing again.
Steam sales mean playing the opening of a game only to remember I’d already gone through it when it was a demo on Xbox, and hated it, and still hate it.
I wouldn’t naturally enjoy optimizing for size but Opus Magnum’s new puzzles are aggressively exploiting my fetish for 120-degree angles.
I guess that makes up for how susceptible I am to motion sickness.
My experiences in lightmapping with unity.
I thought Prey would open up once I got alien powers but… they’re boring? Except mimic matter, which depletes mana way too fast to be fun.
I keep being surprised (and disappointed) by how little Prey really has in common with Dishonored. Not sure if marketing or my brain’s fault — but I remember a strong emphasis on mimic matter, with the implication that you’d do a whole bunch of other wacky things?
I feel like the game would be truer to what it is (not Dishonored in space, not a fun power trip, maybe just not a game for me) if there were no alien powers at all.
Talos scientist: We think Mimics can wait hidden for centuries without noticing the passage of time.
I don’t remember its name, but I played the demo for an escape room game that had a large spider scurry away after you touched a book on a shelf. Fuck. Off.
According to Steam I’ve played Dead Cells for ten hours (give or take a few biobreaks). I don’t think I’ve ever played any permadeath game for that long.
For someone who doesn’t do much social VR because it’s full of people, the AI avatar’s movement in Eleven: Table Tennis is pretty unnerving. I mean that as a compliment.
“Okay I better put on the controller’s strap before I break something.”
tries to grasp the top of the paddle with his off-hand
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