Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

1 April

Back to The Last Guardian after a few weeks. First thing, googling which button is ‘pet’ and which is ‘push away’ to avoid accidents.

On second thought, looks like I had fortuitously paused The Last Guardian right before the game became completely obnoxious. Bye, Trico 😥

Makes you wonder if the level designers and Trico’s AI developers didn’t know they were working on the same game [hair-pulling emoji]

RT @jongold: Live-editing code whilst someone is in a React VR experience feels sooo much like you’re a supporting character in The Matrix. Magic. https://t.co/aG0xRLlP4Y

2 April

Yesterday I thought, I should stop my streak there, hahaha. Well, Saturday crossword came out and was impossible 👍

3 April

RT @OKatBest: We all knew this was coming. Lighthouse tracking on the @Oculus Rift using a @HTCVive tracker. Works great, better video & details soon! https://t.co/iclwTK0BoI

4 April

Reddit Place Timelapse

Massively multiplayer cooperative pixel art is beautiful and hypnotic.

The best part is when two competing designs fight for territory for a while before wordlessly agreeing on a compromise.

RT @pxlpr: 🌞On day 40 of learning #ZBrush I sculpted this 🗽statue of liberty [pixelprotest.com] [pic.twitter.com]

Had the worst afternoon trying to coax Fusion 360 into making a complex polyhedron. Need a backup solution for the stuff it just doesn’t wanna do.

5 April

Oh good, the Windows update is out so Microsoft can break my PC just before I receive the USB card I ordered to solve Rift issues.

6 April

When I decided to buy an Oculus Rift I completely forgot about the issues people had connecting several sensors on their computer 💀🔫

7 April

Still battling USB issues. Technology is the worst.

9 April

Oh, to think I almost gave up on Watch Dogs 2 without going to Burning Man 😅

I guess I’ll have to spend the rest of my life trying to escape Alcatraz in Watch Dogs 2 over and over and over and over and—

10 April

I should buy Kindle books outright instead of downloading samples; maybe I’d feel a push to read them.

looks at Steam pile of shame

Ah.

12 April

It took me a week to figure out how to make this stupid thing (by finally googling the right terms and accepting to resort to Blender).

13 April

Rift CV1 is one year old and RMA procedure is still “put everything back into the original box and send it to us.”

I mean no one in their right mind would throw away this box but that’s a lot of accessories. And I still have to find a box for the box.

14 April

RT @mikeBithell: pretty happy with my slides for dubrovnik [pic.twitter.com]

“Blend weight”?! I don’t remember the last time I’ve seen an avatar creator so developer-centric #elitedangerous

Final avatar. Then I closed the game because I’ve lost my gamepad config and I really can’t be bothered to wrestle with the default settings.

15 April

Bought Shenzhen I/O on sale and promptly realized how redundant it feels to study a fictional programming environment while I’m already learning Unity in order to actually produce something.

Videos of Persona 5 make me wonder if the only thing that bothers me in JRPGs is actually just picking actions from a menu.

Always thought it was turn-by-turn combat in general, but maybe it’s just I feel less involved navigating menus than pressing buttons.

Being a wildly popular Playstation exclusive, though, it’ll be a while before the game is cheap enough for me to check that hypothesis.

16 April

I need to Marie Kondo my Steam library. Create a folder named “KonMari” and put all the games that don’t bring me joy in it.

17 April

Glad the reviews convinced me to buy Tales from the Borderlands even though the demo had put me off. Writing is terrific. Gameplay… 🤷🏻‍♂️

The rooftops and patios in Watch Dogs 2’s San Francisco are so lovely — it’s a pity there’s no button for sitting.

RT @zachtronics: SHENZHEN SOLITAIRE, the solitaire game from SHENZHEN I/O, is now available for iPhone and iPad! Get it here: https://t.co/lbhlcwRXx7

18 April

19 April

RT @beaucronin: The idea of a social VR experience that simply cannot render negative emotions is deeply bothersome to me https://t.co/COUUby7oXR

20 April

21 April

The French election is this Sunday and this is demonstrably false

23 April

RT @ID_R_McGregor: Important work here imo.

@htcvive trackers paired with tablet and head tracking as a mobile window into #VR space.

https://t.co/q20SCqi1zm https://t.co/vKxKXmZP4a

24 April

Holy shit so redditors weren’t exaggerating when they said Google Earth VR made them cry.

There’s something about seeing all those little Parisian buildings and knowing they’re the real thing, made me tear up as well.

Meanwhile Facebook Spaces’ UX is simply awful and it’s baffling how good Google’s apps are while it’s Facebook that sells headsets.

Although I guess there’s Daydream. Google must be damn serious about Daydream to be producing two of the very best VR experiences there are.

25 April

RT @retroremakes: Here’s a videogame idea.

It’s a videogame but without rogue-like elements.

Take this and do what you will with it.

26 April

I was super excited to model finely detailed objects in Fusion 360, and I suddenly remembered that will mean baking normals in Blender, my nemesis.

RT @bombsfall: you claim videogame stories can compete w/ novels and yet not ONE game is about a humanities prof whose hot female students can’t resist him

“A brand-new location in Australia” 😂

My Xbox is in storage and FH3 annoyed me too much to pay for DLC, but… 😲

27 April

I could spend days in Google Earth VR if it let me take virtual photos with the same interface as Tilt Brush.

With lifesize kaiju. Google Earth VR photo mode with posable, customizable kaiju.

RT @NicMagnier: The Thumper development timeline is simply fascinating (7 years in the making!)

[gamedesign.btk-fh.de]

… and all playable at @AMazeFest https://t.co/4u34MSiLJZ

RT @tiltbrush: REEEMIX! Share your sketches to [tiltbrush.com] and discover and remix shared artwork in the latest #TiltBrush update. https://t.co/bRxRv6nUxY

30 April

How did Prey’s PS4 demo get through QA with such input lag? Are there people for whom it runs fine? Literally unplayable for me.

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