Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

1 March

RT @albn: The power and beauty of displacement maps [sketchfab.com] [pic.twitter.com]

RT @stroughtonsmith: Looks like war is coming to Elite… The aliens don’t screw around 😳 [youtube.com]

Windows VR headsets aren’t coming until year’s end and LG’s SteamVR is only a prototype yet. Come on, don’t make me buy a Rift!

2 March

Ending’s a bit wack but Event[0] is a great experience with a memorable chatbot. And the rest of the game & UX design is very good, which I didn’t expect.

3 March

RT @parrots: I remember being super-impressed with the visuals in the Final Fantasy movie.

We’ve come along way: we can do better, in real-time. https://t.co/xQoNH70Ooq

RT @Poischich: Ces deux jeux sont sortis la même semaine ! Oui, oui, de la même année. [pic.twitter.com]

So apparently they cheated, modeling all the static objects in 3D — which limits the possible applications — but it’s still very impressive.

4 March

Today’s Crate & Crowbar moved Tides of Numenera from “I’ll see when it’s on sale” to “omg I need to play this now but I don’t have time.”

Great point in particular about the artificial single-use disposability of sidequest characters in pretty much every open-world RPG ever. Makes it easier to deal with the consequences of player choice but it’s such a waste of characterization.

Got the hardest time picking a project to focus on—today wondering if I should go back to the ‘Elite on iOS’ prototype I started a year ago.

Would mean a lot of work before I have something to show for it — but my other pet project is interactive narrative, which isn’t better.

Actually, would it even be unfeasible for a small team at Bioware to reuse ME’s engine and pipeline to make a narrative-only game on a limited budget?

Not a small team, but giving Forza’s engine & assets to a third party produced two of the best games ever so why does no one else do that?

5 March

Played a little on a Switch:

– damn that’s a lot of bezel

– Ball Count isn’t that impressive

– handheld Zelda feels smaller than I expected

For what little I played, Zelda does feel great, mechanically. Not rushing to pay 350€ right now but I’ll get it someday, for sure.

6 March

RT @Fireproof_Games: We’re finally ready to announce (drum roll), “The Room: Old Sins”, our upcoming 3D puzzle adventure coming to mobile late 2017. https://t.co/CzIUMqlMNO

7 March

RT @zachtronics: It’s “Still Alive” from Portal, in Rock Band, recreated in SHENZHEN I/O! [youtube.com]

8 March

9 March

RT @joethephish: Just watched Hitchcock’s Rear Window. Would make a damn good VR game. Dude stuck in wheelchair watching neighbours’ dramas, solving mystery.

10 March

RT @tinytouchtales: It’s DONE! Play King of Nothing my #7DRL in collaboration with @pigsell - #gamedev #roguelike - [tinytouchtales.com] (WebGL) https://t.co/zAYCsT2B6X

12 March

Feels weird to enjoy the writing of Watch Dogs 2 after having loathed it so much in the first game. I keep expecting the other shoe to drop.

I really like a lot of things about Watch Dogs 2, shame that there’s nothing enjoyable about driving (cars — bikes are better).

How can it be worth three extra magicka points, rather than one, to start second in Elder Scrolls: Hearthstone?

13 March

14 March

I loved the missions in the first Watch Dogs you could complete by just jumping from camera to camera.

I guess they weren’t very popular 😕

Are open worlds zooming out because people play on bigger and bigger screens? I’m still on a 20” and I think it’s hurting my immersion.

And yes it’s time for me to get a large 1440p monitor but that’d be half or more of the cost of a VR headset — and useless while in VR obv.

I don’t know if other multiplayer games have this, but every one I’ve ever played sorely needed it #readyup #READYUPALREADY #MEAndromeda

15 March

RT @ArtbyRens: Testing content in @UnrealEngine

Scanned a large amount of terrain for a short video. [pic.twitter.com]

16 March

It’s like half the side activities in Watch Dogs 2 are “find on which nearby street we hid the cherrypicker.”

RT @timsoret: It’s precisely why Horizon feels plastic & virtual, despite its vastly superior graphics. The world doesn’t react.

https://t.co/WLdKhBIquc

Only played BotW for 5 min; soon as I got the axe I took it to a tree thinking, “why give me an axe, it only emphasizes that I can’t… ohhh.”

RT @MOOMANiBE: This is really fascinating - BOTW team took a full week at major dev milestones to have everyone play the game through. https://t.co/NmDvT0ZSiB

Not particularly surprised the UI for No Man’s Sky’s photo mode is terrible, but what madperson designed the vehicle gamepad controls?!

Because of course it doesn’t occur to the game to automatically hide the menu when you press “Take Screenshot.”

17 March

I wasn’t prepared for the Crate & Crowbar podcast making me somewhat more optimistic about Mass Effect: Andromeda 😨

18 March

TypeShift makes my iPad burn up and empties the battery to display five columns of letters 😠

Tiny chance it’s caused by the ads, but if I pay to remove them and the problem remains I will be very pissed off, so not taking the risk.

20 March

A Mass Effect game where you switch between different characters (captain, pilot, grunt, diplomat) instead of going to ridiculous lengths to shoehorn a despotic Chosen One.

I guess Divinity: Original Sin is the closest to that idea? I need to buy that game and find someone to play coop with someday.

RT @kylebrussell: Today we’re building creative tools to design VR spaces, but it’ll be much nicer when it can just look at your Pinterest profile

RT @AldisSipolins: Peeking into virtual worlds with an #HTCvive controller. Nifty #Unity3D asset by @deprecatedcoder. #VR https://t.co/mMKhvvfZ8v https://t.co/FZ4ySBaPTi

21 March

I beat my previous streak! Should probably stop now so I have a chance to do so again in a couple of months.

Wonder if the only way to make an urban open world interesting is to start you off homeless. Stealing a car being realistically difficult.

22 March

I hate the pressure in Elder Scrolls: Legends of deciding which type of card the story mode is more likely to give you.

RT @kshipwhitecat: David Cage: Can a robot learn to be human?

Yoko Taro: Can a human?

Cage: what

Yoko Taro: Can a human learn to be human?

Cage: I don’t get it

Elder Scrolls: Legends’ story mode may have just lost me, giving me the exact same damn fight against Lord Naarifin twice in a row.

I get that the intention is probably “prove that defeating him wasn’t just sheer luck” but the effet is more like “go fuck yourself.”

Plus, of course luck was involved, because 1) it’s a card game 2) either Naarifin is intrinsically over-powered or the game’s difficulty curve is fucked.

I’m trying to rage-uninstall the game but the Bethesda launcher refuses to reopen.

I will not be defeated!

By a launcher.

23 March

RT @KyleOrl: Cute idea for a one-touch puzzle racer [toucharcade.com]

How hard would it be to jailbreak my iPhone and hack Card Thief just so the guards’ heads turn to the direction they’re facing.

24 March

An RPG à la Mass Effect that randomizes at the beginning of each playthrough which characters are gay/straight/bi.

RT @AldisSipolins: Fascinating to see how #UX shapes user behavior in #VR. Visualizing a ball vs. its trajectory. via @DisneyResearch https://t.co/JtbhuklUt5 https://t.co/na77mIu4Yh

RT @gautoz: Le dernier trailer de Rain World, gros hameçon pour gens à chats. [youtube.com] @boulapoire

Tearaway Unfolded is ridiculously adorable. God bless Media Molecule and their obsession with crafts.

25 March

Goddammit, I thought that ship had flown, but this week’s Crate & Crowbar is again making me consider getting Mass Effect: Andromeda.

Loved the sequences in Psychonauts VR that play with player/world size. Maybe that’s gonna get old someday, but for now it’s always fun.

Quickly went from “Nice how you see the damage, wonder how dynamic that is” to “THE POOR THING IS HURT, STOP HURTING IT.”

26 March

Brothers: A Tale of Two Sons was so damn perfect until the obnoxious boss fight and maudlin finale.

27 March

Was trying to resist the impulse to buy Tabletop Simulator on sale and happened upon the “prototyping games” section and well I own it now.

I’m still hesitating about Mysterium, which doesn’t seem right to buy on PC, but the iOS version is 1.1 GB and my iPad only has 32.

28 March

My just-ordered Oculus Rift won’t be here until tomorrow so I have to make an actual effort not to go out and buy a Switch in frustration.

29 March

How come Oculus Touch ships with a guitar mount for Rock Band VR, but Rock Band VR can’t use the Rift’s Bluetooth connection for the guitar?

As a Mac person it didn’t even occur to me that the motherboard I was buying in 2016 might not include support for wireless everything.

I knew PSVR had better screen but Oculus puts its worst foot forward with lots of white-on-black text. People weren’t kidding about godrays.

Perfectly fine in-game, of course; better GPU and tracking easily make up for it, and I haven’t even received the Touch controllers yet.

Tracking is not flawless — ever-so-slightly floaty — but it’ll tide me over nicely until the next generation of Lighthouse headsets.

Always thought I’d keep the PSVR for exclusives, but I might as well sell it, for all that I want to put it on my head again.

I did not sign up for a photorealistic tarantula when I downloaded your fucking VR escape room demo.

30 March

Yesterday was all freebies and pre-owned. Today I choose VR games to buy. I should commit to a maximum budget first. Like, I should.

RT @DShankar: Just got to try the most incredible VR headset prototype with “Retina” level display quality. Holy #%*$! https://t.co/PYSRpl740c

31 March

I want to live forever in the promotional Tilt Brush drawing for Doctor Strange

PSVR did something to me that no amount of ginger or sea sickness meds could alleviate. But I can spend an entire day in the Rift just fine.

Weirdest thing is Rift has the same kind of occasional tracking hiccups that destroyed me in PSVR—but here they’re just mildly inconvenient.

Weirdest thing is Rift has the same kind of occasional tracking hiccups that destroyed me in PSVR — but here they’re just mildly annoying.

Always felt better about Unreal than Unity, but there are tons of assets & help for music viz in Unity and I was born to make VR drug trips.

Archives

2001 01 02 03 04 05 06 07 08 09 10 11 12

2002 01 02 03 04 05 06 07 08 09 10 11 12

2003 01 02 03 04 05 06 07 08 09 10 11 12

2004 01 02 03 04 05 06 07 08 09 10 11 12

2005 01 02 03 04 05 06 07 08 09 10 11 12

2006 01 02 03 04 05 06 07 08 09 10 11 12

2007 01 02 03 04 05 06 07 08 09 10 11 12

2008 01 02 03 04 05 06 07 08 09 10 11 12

2009 01 02 03 04 05 06 07 08 09 10 11 12

2010 01 02 03 04 05 06 07 08 09 10 11 12

2011 01 02 03 04 05 06 07 08 09 10 11 12

2012 01 02 03 04 05 06 07 08 09 10 11 12

2013 01 02 03 04 05 06 07 08 09 10 11 12

2014 01 02 03 04 05 06 07 08 09 10 11 12

2015 01 02 03 04 05 06 07 08 09 10 11 12

2016 01 02 03 04 05 06 07 08 09 10 11 12

2017 01 02 03 04 05 06 07 08 09 10 11 12