RT @parrots: I remember being super-impressed with the visuals in the Final Fantasy movie.
We’ve come along way: we can do better, in real-time. https://t.co/xQoNH70Ooq
Today’s Crate & Crowbar moved Tides of Numenera from “I’ll see when it’s on sale” to “omg I need to play this now but I don’t have time.”
Great point in particular about the artificial single-use disposability of sidequest characters in pretty much every open-world RPG ever. Makes it easier to deal with the consequences of player choice but it’s such a waste of characterization.
Got the hardest time picking a project to focus on—today wondering if I should go back to the ‘Elite on iOS’ prototype I started a year ago.
Would mean a lot of work before I have something to show for it — but my other pet project is interactive narrative, which isn’t better.
Actually, would it even be unfeasible for a small team at Bioware to reuse ME’s engine and pipeline to make a narrative-only game on a limited budget?
Not a small team, but giving Forza’s engine & assets to a third party produced two of the best games ever so why does no one else do that?
Played a little on a Switch:
– damn that’s a lot of bezel
– Ball Count isn’t that impressive
– handheld Zelda feels smaller than I expected
RT @Fireproof_Games: We’re finally ready to announce (drum roll), “The Room: Old Sins”, our upcoming 3D puzzle adventure coming to mobile late 2017. https://t.co/CzIUMqlMNO
Costs recouped in one week of early access, though: 😲
RT @joethephish: Just watched Hitchcock’s Rear Window. Would make a damn good VR game. Dude stuck in wheelchair watching neighbours’ dramas, solving mystery.
Feels weird to enjoy the writing of Watch Dogs 2 after having loathed it so much in the first game. I keep expecting the other shoe to drop.
I really like a lot of things about Watch Dogs 2, shame that there’s nothing enjoyable about driving (cars — bikes are better).
I loved the missions in the first Watch Dogs you could complete by just jumping from camera to camera.
I guess they weren’t very popular 😕
And yes it’s time for me to get a large 1440p monitor but that’d be half or more of the cost of a VR headset — and useless while in VR obv.
I love the hole in the ceiling.
It’s like half the side activities in Watch Dogs 2 are “find on which nearby street we hid the cherrypicker.”
RT @timsoret: It’s precisely why Horizon feels plastic & virtual, despite its vastly superior graphics. The world doesn’t react.
Only played BotW for 5 min; soon as I got the axe I took it to a tree thinking, “why give me an axe, it only emphasizes that I can’t… ohhh.”
RT @MOOMANiBE: This is really fascinating - BOTW team took a full week at major dev milestones to have everyone play the game through. https://t.co/NmDvT0ZSiB
Not particularly surprised the UI for No Man’s Sky’s photo mode is terrible, but what madperson designed the vehicle gamepad controls?!
A Mass Effect game where you switch between different characters (captain, pilot, grunt, diplomat) instead of going to ridiculous lengths to shoehorn a despotic Chosen One.
I guess Divinity: Original Sin is the closest to that idea? I need to buy that game and find someone to play coop with someday.
RT @kylebrussell: Today we’re building creative tools to design VR spaces, but it’ll be much nicer when it can just look at your Pinterest profile
Wonder if the only way to make an urban open world interesting is to start you off homeless. Stealing a car being realistically difficult.
It’s useless but, hey, free to try and play with.
I hate the pressure in Elder Scrolls: Legends of deciding which type of card the story mode is more likely to give you.
RT @kshipwhitecat: David Cage: Can a robot learn to be human?
Yoko Taro: Can a human?
Yoko Taro: Can a human learn to be human?
Cage: I don’t get it
Elder Scrolls: Legends’ story mode may have just lost me, giving me the exact same damn fight against Lord Naarifin twice in a row.
I get that the intention is probably “prove that defeating him wasn’t just sheer luck” but the effet is more like “go fuck yourself.”
Plus, of course luck was involved, because 1) it’s a card game 2) either Naarifin is intrinsically over-powered or the game’s difficulty curve is fucked.
An RPG à la Mass Effect that randomizes at the beginning of each playthrough which characters are gay/straight/bi.
Goddammit, I thought that ship had flown, but this week’s Crate & Crowbar is again making me consider getting Mass Effect: Andromeda.
Loved the sequences in Psychonauts VR that play with player/world size. Maybe that’s gonna get old someday, but for now it’s always fun.
Quickly went from “Nice how you see the damage, wonder how dynamic that is” to “THE POOR THING IS HURT, STOP HURTING IT.”
This is true on so many levels:
Was trying to resist the impulse to buy Tabletop Simulator on sale and happened upon the “prototyping games” section and well I own it now.
How come Oculus Touch ships with a guitar mount for Rock Band VR, but Rock Band VR can’t use the Rift’s Bluetooth connection for the guitar?
As a Mac person it didn’t even occur to me that the motherboard I was buying in 2016 might not include support for wireless everything.
I knew PSVR had better screen but Oculus puts its worst foot forward with lots of white-on-black text. People weren’t kidding about godrays.
Perfectly fine in-game, of course; better GPU and tracking easily make up for it, and I haven’t even received the Touch controllers yet.
Tracking is not flawless — ever-so-slightly floaty — but it’ll tide me over nicely until the next generation of Lighthouse headsets.
Always thought I’d keep the PSVR for exclusives, but I might as well sell it, for all that I want to put it on my head again.
Yesterday was all freebies and pre-owned. Today I choose VR games to buy. I should commit to a maximum budget first. Like, I should.
RT @DShankar: Just got to try the most incredible VR headset prototype with “Retina” level display quality. Holy #%*$! https://t.co/PYSRpl740c
PSVR did something to me that no amount of ginger or sea sickness meds could alleviate. But I can spend an entire day in the Rift just fine.
Weirdest thing is Rift has the same kind of occasional tracking hiccups that destroyed me in PSVR—but here they’re just mildly inconvenient.
Weirdest thing is Rift has the same kind of occasional tracking hiccups that destroyed me in PSVR — but here they’re just mildly annoying.
Always felt better about Unreal than Unity, but there are tons of assets & help for music viz in Unity and I was born to make VR drug trips.