Once upon a time I made a blog about video games. And this is what's left of it (mostly tweets).

1 January 2016

Finally been able to play Shelter 2 under decent conditions, and it’s so beautiful. Best escort mission ever.

Related: Developers need to stop publishing Mac versions of their games because Unity says they can. Releasing a subpar version of your game isn’t helping anyone, least of own you and your reputation.

4 January

Steam should not accept on its storefront any game that requires creating a separate account to play. Simple as that.

I’ve wanted to play Spintires every since I’ve known about it. I am not disappointed one bit.

Je regrette de ne pas avoir de vidéo de mes foirages d’hier dans Spintires. Heureusement il y aura toujours plus de foirages et de camions à perdre dans la boue.

6 January

Je doute qu’ils puissent faire un vrai bon jeu, bien équilibré, avec cette idée, mais elle est quand même intéressante.

7 January

Pas enthousiaste sur Soma au départ, et l’écriture manque bien de subtilité, mais beaucoup de bons moments et des personnages très… humains.

10 January

I’ve spent a few hours in Spintires struggling to rescue trucks from the mud without realizing I could simply send them back to the garage.

Spintires is what Elite: Dangerous would be if every minute of flying a ship was fun and tense rather than dreadfully boring.

12 January

Rebels and the Empire were never on an equal footing

I’ve written before that Battlefront should have been okay with the walker assault mode being unbalanced, but reading this article just made me realize that the game should have been completely asymmetrical.

There should be a lot more stormtroopers than rebels; they should shoot wide and respawn fast while rebels have precision weapons and longer wait times.

Keep the Luke and Vader tokens to give both sides something to strive towards, remove the other team’s scores from the leaderboard so that the imbalance doesn’t hurt anyone’s feelings, and you might have an actually interesting Star Wars experience.

But who would dare take risks with such a big (and presumably expensive) license?

15 January

There’s something addictive about recording video while I play and there’s now one more reason I kind of want a proper, powerful gaming PC.

Basically it makes you feel like you’re doing something “productive” while playing, doesn’t it.

17 January

I resisted for a while, but I now find myself a NYT Crossword subscriber. I figure it’s like I got a January gym membership for my brain.

22 January

23 January

I’ve finally gotten over my hang-up about killing stuff with a mouse pointer and gotten addicted to Diablo-likes.

Torchlight 2 is a great game to play while listening to podcasts. But I guess I’m gonna need a better mouse now.

24 January

I’m watching a friend play Forza 6 on Twitch and I’ve yet to find another game that sells the sensations of driving like this franchise does.

So obviously what I’m saying is that there’s an Xbox One in my near future.

25 January

Me refaire deux vieux X-Files recommandés par un podcast pour me rappeler ce qui était bien lorsque le nouveau sera inévitablement décevant.

26 January

28 January

I can’t set up my Xbox One in English without lying about the country I’m in? ARE YOU. FUCKING. KIDDING ME. (Hi, @XboxSupport.)

The dozen countries allowed after you’ve chosen English are all the logical ones along with Greece and, IIRC, Slovakia.

Because why not.

Oh man, people weren’t kidding about the Xbox One’s UI being bad.

The Twitch app is at the bottom of my downloads list and I can’t find a way to bump it up. There’ll be no record of my reunion with Forza.

I’d forgotten how much Forza’s cars like to understeer if you so much as look at the brakes. I still have doubts about the realism here.

The Xbox One controller’s stick isn’t great for driving but that beautiful force feedback in the triggers makes up for everything.

29 January

Damn AI cars piling up in tight corners and generally braking too late. Imitating online players instead of trying to train them. Ugh.

I wish Forza Horizon 2 didn’t disincentivize actually following the road — that’s… kind of the point of racing?

31 January

I was really excited about The Division after the last two days… until I watched a stream showing how bullet-spongey it can get.

Same thing killed the Uncharted games for me — I can’t deal with bareheaded human enemies taking several headshots without a flinch.

It’s a shame because The Division’s setting and premise seemed to counter everything I disliked about Destiny.

Except… turns out, with weird alien races I don’t have an ingrained idea of how many bullets should be needed to take them down.

Has any game had checkpoints initially very far apart (old-school), but getting closer and closer if you keep dying in the same spot?

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