RT @Sharoogala: Activision buys Candy Crush maker for 5.9bn
Disney & Star Wars: 4bn
FB & Instagram: 1bn
Agent A for iPad substitutes constant backtracking (and nice production values) for interesting puzzles. Well, escape room design is hard.
Looks cool, but… why do you all want to spend 50+ hours in a post-apocalyptic wasteland?
Else Heart.Break() is lovely and I really want to like it, but it’s such a pain to play I’m not sure I can ever launch it again.