If video games have taught me anything, it’s that if you encounter enemies then you’re going the right way.
A Mad Max game with a huge desert, two settlements, half a dozen groups of roving bandits, and you have to find your way by the stars.
GTA Online’s werewolf mode sounds so clever I’m beginning to consider rebuying GTAV on PS4. But without friends it’ll be much less fun.
I skipped all the articles which came out after the trailer, and totally missed that Pokemon Go was made by the same developers as Ingress. I’m suddenly very curious and/or interested.
Flight Control’s removal from the App Store stings more than most as if you were building a museum exhibit on iOS gaming it’d be a big part.
Went back to AC:Unity thinking, now that the story’s over, maybe I’ll appreciate it better. But I’d forgotten what a pain this game was to play.
Which is frustrating because, with Yohalem writing the story and Wintory the music, I’m not gonna not buy AC:Syndicate.
Grow Home’s grabbing mechanics are fantastic but I don’t think I can deal with the half-inverted controls for growing sprouts. WTF? (On PS4)
Might replace agar․io as my biobreak game.
Went to give Ground Zeroes another try, and after hearing so much discussion of MGS5 I’m finally getting the hang of its systems — somewhat.
I didn’t get The Witcher 3 because if I like the story I won’t be able to put it down until I’m done (and I’ve got things to do,
places to be), but I think I’m quite safe with MGSV. So I finally gave in to the buzz and ordered it.
The monsters, locking it in a cage.
So it turns out Apple TV games will have access to fewer buttons on the remote than I thought (+/- are apparently reserved for volume control), and I love how the remote’s Menu button will pause the game while the Play/Pause button will end up displaying the game’s menu in most cases. (If you missed the news, while that wasn’t the case a week ago, current docs state that Apple TV games are required to be playable without a third-party gamepad. Even though Guitar Hero was announced at the keynote, so that’s a laugh.)
The way Apple always pays lip service to gaming then utterly fails to follow through is still infuriating.
I’m watching the last WWDC’s GameplayKit sessions and the segments about AI are putting me to sleep. So that’s encouraging.
I don’t remember Red Dead’s horse precisely, but it was better, right? D-Horse feels like driving a vehicle, not guiding a living companion. Oh, solved by enabling “Radio Control” in the settings.
I like how MGSV avoids the big-map-of-icons trope by displaying side-ops as a good old list. I hope someone at Ubisoft is playing it.
The visuals look like reason enough to buy it.