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29 mar. 2018

@AldisSipolins

This is freaking brilliant. Saccade-driven redirected walking in #VR . Eliciting eye movements then exploiting saccadic suppression to hide subtle camera shifts. #psychology

via @RtoVR

Researchers Exploit Quirk of Human Vision for Redirected Walking in VR

Researches from Stony Brook University, NVIDIA, and Adobe have devised a system which hides so-called ‘redirected walking’ techniques using saccades, natural eye movements which act like a momentary blindspot. Redirected walking changes the direction that a user is walking to create the illusion of moving through a larger virtual space than the physical space would allow. …

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