Trying VapoRub to overcome the association of Oculus smell with discomfort. Works great, but can it end up ruining eucalyptus for me?
VR menus in House of the Dying Sun look stunning. Not convinced by gameplay. And why would you let me invert vertical but not horizontal.
Fruit Ninja VR is a lot more fun than I ever expected. Simple but refined, never threatening — most enjoyable of the sword games for me.
Bloodborne’s Hunter will be joining the figma series, ready to be posed taking on the biggest bosses! #Bloodborne #figma https://t.co/FK2HyRO4st
What I appreciate about FFXII’s art is how they captured that painted style on the character models – means the game’s aged really well. https://t.co/3XmuWz9Xwt
I’m not gonna do much in “Blocks by Google” until they add mirror planes, but I love this app already. The classic idea of modeling by extruding faces and moving vertices and god knows what else has always seemed completely unfathomable to me (whereas I’m perfectly at ease with the way Rhino or Fusion 360 works) but moving your head around the model and adjusting its faces and vertices with your hands is so much more natural.
Blocks is somewhat limited at the moment but you can see where it’s going — assuming it’ll follow the same path as Tilt Brush — and it has every chance of becoming quite awesome and quite useful.
The fact you can’t save mid-day in Stardew Valley is completely discouraging me from launching it again. Maybe I should count myself lucky.
I was watching a video about the realism (ha!) of Assassin’s Creed: Origins’ fauna and just realized: you could solve the absurdity of its magical hovering drone-eagle by giving it autonomy — instead of controlling the eagle, you just move the overhead camera freely, and the eagle circles around the view to symbolize the way it’s gathering information (and transmitting it to you via long-range wifi, I don’t know).
I refuse to fly an eagle that has a pause button. But then, I don’t intend to play Origins anyway, so who cares.
Facebook’s serious about putting it in people’s hands 😳
Blobbing in the studio today w/ the Vive + ARKit. Definitely some huge mixed reality potential here. 😍😍😍😍
#arkit #vr #indiedev #gamedev https://t.co/C1zANBuSrx
Waiiit does this really mean if I saw the eye then someone was watching me, and I don’t know who? 😳 I can’t find any confirmation elsewhere. (From Fantastic Contraption’s lovely manual.)
That video doesn’t retroactively make me like the game but I appreciate and respect a writer who puts that much depth into their story and characters. It’s ironic that there is so much detail and hidden depth when the lack of subtlety is what turned me off in the game: for me the execution was too forced, too unrealistic, and relied on emotional blackmail (notably with half the vignettes preying on every parents’ fear for their child’s life — no wonder that left me cold). You don’t get points for world-building that needs a one-hour YouTube analysis to be revealed if the first-time experience itself doesn’t feel good.
The exception being, of course, Lewis’ story, which is such a masterpiece of… ludo-narrative harmony, I guess? that I do agree it’s worth the price of admission.
Creating a control scheme for the Steam Controller is a lot of fun. It’s like designing a game without having to actually make a game first.
I swear I’m trying to give the ME:Andromeda trial a fair chance, but I can’t shake the feeling I’m watching The CW.
Most interesting thing that happened in the first two hours was when I found out the Paul Bettany AI is a heavily processed woman’s voice.
ME:Andromeda didn’t close properly last time and I was almost spared the remaining 8 hrs of trial(s) but Origin eventually figured it out 😕
I’m playing The Surge’s demo and I kinda want to buy it just for its prologue. But the gameplay that follows isn’t encouraging.