It’s a very simple game, and I’m not sure I’ll ever run it again (it gets hard), but considering the experience it creates with such elementary devices and the very small price at which it’s sold, the game is quite worth it.
On the opposite side of the spectrum from Capsule — though with an eerily similar premise — Stranded is a ripoff at any price, unless you’re looking for a diaporama of 8-bit animated gifs where the only gameplay, and I’m not exaggerating for effect, is waiting for the infuriatingly slow walking transition from one screen to the next.
Protip: in “games as art” the word “game” is there for a reason.
I don’t make games. I don’t do detective stories. But tonight I’m kept awake by ideas for an awesome investigation game engine on iPad.
I loved Telltale’s The Walking Dead. I really enjoyed the first decade of Fables. And that’s why I bought the whole season of The Wolf Among Us as soon as the first episode came out — I won’t do that mistake again. The first episode received some leniency because one assumed the story was going somewhere, but the season only got less and less interesting as it progressed. It sucked as a detective game. It sucked as an adventure game. It pretty much sucked as an interactive experience. And it wasn’t a very good or interesting Fables story either. The best thing about it is, it’s over.
But, hey, you should read Fables, it’s pretty fun. And if the game contributed to popularize the comic, good.
How to make awesome news feel awfully gross.
The keyboard-and-mouse controls for The Fall are obnoxious. Of course I can’t play with my gamepad because… argh I hate gaming on a Mac.
I know I’m missing out on stuff but I just cannot get over clunky controls. Gaming has existed for 40 years; there’s just no excuse anymore.
Thought it was a joke when I saw the title in a tweet, but it’s a real thing, and well written. Rather unnerving, until I went full-on hostile to regain some control over the situation — more like Teenage Simulator 2014, amirite.
We started on bad terms because my controller wasn’t operational and I found the game basically unplayable with keyboard and mouse. However, the gamepad control scheme is actually well designed and, once I got it working, the game suddenly became enjoyable.
Like all point-and-click adventure games, there are some puzzles I would never have had the patience to figure out without a walkthrough. And, as you can expect from a game that mixes point-and-click puzzles with shooting action, the combat is annoying and I’d love to be able to skip it. But the atmosphere, writing, and voice acting are all really pleasant and make up for the shortcomings.
Though probably not to the point that I’d buy the upcoming sequel — unless it finds the courage to do away with combat altogether.
Not sure if I interrupted the tutorial too many times (because I was at home) or it’s meant that way, but I’m completely lost in Ingress.
The narrative was that Bungie was tired of making Halo games, but that rings pretty hollow when you look at Destiny, right?
You’d think Bungie would be smart enough to avoid the MMO trap of presenting you as savior. The Guardian mythos scales for co-op — not millions of concurrent players sharing a world.
I had re-subscribed to the Giant Bombcast 2 / 3 weeks ago, surprised that, oh! they were talking about games!
But of course it was a fluke.
As someone who enjoys Hearthstone for the play-by-play tactics rather than the deck-building strategy, I’m not thrilled with wing 2 of the Naxxramas expansion, which just came out. I’m fine with the first boss punishing my hunter deck and forcing me to diversify a bit — but the last boss is basically a full-on deck-building puzzle, even in normal difficulty, and that’s much less interesting to me. I’m not just frustrated, but also worried about what it means for the upcoming wings… which I’ve all bought in advance. I figured Blizzard earned some money since I like the game so much, but I’m afraid it would have been much better spent on card packs.