FREN

#FF00AA


26 jul. 2010

Limbo (360)  

Let’s get this out of the way: Limbo is a terrific artistic achievement and, like Braid a year ago wow two years ago time flies, you absolutely ought to buy it, both for the exceptional experience and to reward the developers’ talent and originality.

It’s just that you couldn’t be blamed for not finishing the game. (But then I didn’t finish Braid either.)

 

The first third, or half, of the game, is an absolute masterpiece. The atmosphere is just fantastic — visuals, sounds, the universe, everything fits, and the controls are perfectly tight (and devilishly simple). I’m not sure I’ve ever been as scared playing a game before (well, I don’t play the Resident Evil games et al. because I don’t like them — but this is a simple monochrome 2D platformer, so it’s not really making it easy for itself to immerse and freak the player out). The first part has one of the most unnerving enemies I’ve ever encountered; the second part has the best non-speaking secondary characters; then… it all kinda goes to shit.

Some people don’t seem to mind that the puzzles become punishingly complicated, and maybe I’m a lazy casual gamer at heart, but what’s inarguable is that the environments become unoriginal, boring, pointless, and it definitely feels like they’ve been padding the game a lot to justify the price.

Limbo would be much better — it would probably be perfect, in fact — if it was half as long and $5 cheaper. But, as it stands, it’s still a must-buy; you can just use an online guide to power through to the end (that’s what I did and I have no regrets). Or you could stop playing, but you’ll want to see the end. Even though it’s short and, uh, doesn’t show much of anything. (That’s just a warning, not a spoiler.)

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