There was a time when I wanted to make a blog about video games, and this is that blog. I’m not really posting anymore, so there’s no point in this, but I can’t quite bring myself to closing this blog.
The PC version of Mirror’s Edge will be optimized with the PhysX technology NVidia bought; the visual improvements, with particles, smoke, and plastic curtains, are of course a little gimmicky, but very cute — and they give the game’s universe a little of the depth and authenticity that it tended to miss.
I’m not quite sure whether the improvements will be available to all NVidia card owners, or only gamers with a second, dedicated NVidia card on their system (or PhysX card), but I’d assume the latter. And methinks the PS3’s CPU must have had a couple unused cores that could have been given the same task. That’s what the Cell processor is supposed to be good at, after all.