There was a time when I wanted to make a blog about video games, and this is that blog. I’m not really posting anymore, so there’s no point in this, but I can’t quite bring myself to closing this blog.
I had the lowest expectations you can imagine, and that worked out well: as derivative as it is, the gameplay is rather competent and I wouldn’t mind, in theory, spending a few hours on this game (not that I would want to pay for it).
The uninspired design does have consequences on gameplay, though — I spent half an hour trying to work out the demo’s final boss by myself but ended up having to open a walkthrough, and found out that it was the simplest process, which I had missed because it doesn’t make that much sense, there are too many red herrings and, most annoyingly, the quicktime events only trigger when you approach the boss from the front — ah, and you have no indication whether you’re actually hurting it, either. In short, it was a well-made, intense boss battle once you were sure what you were supposed to do, but getting there was quite annoying.