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24 may 2008

“On Euphoria”

Interesting article by a game developer about the middleware that handles Niko Bellic’s movement and makes Force Unleashed troopers grasp each other in stupid aerial ballets. I’d been wondering a lot about Euphoria, and about why it isn’t used by more games (regardless of price, which is pretty much irrelevant compared to current game budgets), so reading a developer’s take is enlightening.

It’s not engine plug-n-play friendly. A programmer from Natural Motion supposedly needs to be embedded in your team for around six months.

→ www.game-ism.com

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