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1 jul. 2006

Prince of Persia: Warrior Within (PS2)  

I’m still unsure as to which grade to give it, because the game’s flaws are so annoying that I’d never have gone so far by myself (or without a walkthrough), but on the other hand I feel much more immersed in it than I ever did in Tomb Raider: the levels and puzzles are far less artificial, and character moves and control feel more real (maybe also because I’m less troubled by a prince with magical powers running up the walls than a modern-day adventurer doing flawless somersaults by the sole power of her boobs). The repetitive and ultimately claustrophobic aspect of the settings, the chase scenes (much more interesting, though much harder, than Legend’s pathetic “interactive” scenes — it’s quite a compliment to the Prince’s control scheme that you can make its equivalent chase scenes really, completely interactive… even though some poorly placed cameras occasionally make things harder than they need to be), the fake ending, it’s all very realistic and coherent… but a bit boring, too. So we didn’t finish it, but I have no regrets about playing it.

I hope to get an opportunity to play The Sands of Time someday, as it must have all the same qualities as this one, without the flaws. (I’m a casual gamer, so I really don’t mind that the game is shorter and less hard.)

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Xarro, 7 years ago:

Ses seins font d'utiles contrepoids.

Greg, 7 years ago:

Tu as eu besoin de la solution tout le long du jeu???
Mais il est super facile et linéaire ce jeu, je ne comprends pas.

garoo, 7 years ago:

Je sais pas, je dirais qu'il ne donne pas envie de se casser la tête. Pour Tomb Raider on n'en a eu besoin qu'une fois ; pour God of War on a juste vérifié deux-trois fois qu'on était sur la bonne voie et qu'on ne ratait pas quelque chose ; pour Warrior Within j'ai imprimé une solution imbitable en mode deux pages par page, et on a quand même dû passer notre temps à la regarder.

Et... facile ? Linéaire, oui, à mort, mais facile ? Avec le Dahaka ?!

Greg, 7 years ago:

c'est peut-être parce que je suis un habitué de ce genre de jeux. Je me rappelle encore du 1er Tomb Raider.
Quand au dernier je l'ai trouvé trop court, je l'ai fini en quelques heures en ayant même du mal à croire que c'est ça la fin.

Guido, 7 years ago:

Sands of Time indeed has all the qualities story-wise, the main problem with it is the repetitive gameplay when it comes to fights.

Freeform fighting (introduced in Warrior Within) and speedkills (introduced in The Two Thrones) do much to make fighting more of a challenge (well, or less, if you use the default two attacks in SoT, but that gets boring really quick) and much more interesting.

The most annoying thing about WW (and T2T as well, they didn't learn much in that regard) is that boss fights are sometimes way too hard, they're not really balanced with the rest of the game. Particularly annoying are those boss fights where you have a 5 minutes chase and a 1 minute cutscene right before the countless repetitions (T2T that is, those twins with a sword and an axe) - these can make you want to throw the game into a corner and just leave it there. Another one of these really, really annoying fights was the end fight in WW, for me that is. Anyway, none of these are in SoT, so you might be really pleased flow-wise :)

But regarding story, SoT is one of the best games I played in the last few years :) - and the whole trilogy is a must-have-played IMHO.

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